Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
https://www.dropbox.com/s/ytizglxbjikjoeq/GeDoSaTo_prealpha5.zip
Could have some new quirks, the major new feature is texture marking (which is *really* slow, and only for serious texture modders). I've had a look at a few of the troubled games in the table, and implemented some improvements, but sadly nothing really worked yet (and some of them could potentially break existing functionality).
Oh, and do keep updating the compatibility table [docs.google.com] when possible.
There are times where for example, we couldn't get it to correctly load into the game so we couldn't test the input, or when as a result of the input not working we can't get into playing to see how the visuals actually are, so it's an option to use for that.
Basically, input issues prevent testing graphics, or graphics issues prevent testing inputs.
Durante if you prefer a better solution, or would rather it just stay empty white let me know and I'll flip it back.