STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
463
IN-GAME
2,535
ONLINE
Founded
8 November, 2013
All Discussions > Help > Topic Details
SFM animation to Blender
When I import my animations from SFM into Blender, the models are stuck in place. A character running forward just runs in place instead. I've been told this is because SFM uses a rootTransform to control the model's position, and Blender does not have this bone. Not sure if this should be posted in the "General Blender Help" or if it falls under BST. Is there a way to preserve this motion that I am missing?

Last edited by Porkchop Express; 19 Jul, 2015 @ 9:29pm
< >
Showing 1-4 of 4 comments
Zappy 19 Jul, 2015 @ 10:36pm 
In Source FilmMaker, lock the root bone (typically the pelvis bone), then use the Zero preset on rootTransform, unlock the root bone, and re-export the animation.
Porkchop Express 19 Jul, 2015 @ 11:54pm 
That worked! Thank you so much!
Porkchop Express 20 Jul, 2015 @ 12:07am 
To make sure I understand what's happening. By zeroing out the rootTransform, I'm effectivley making the model move away from the 'default position'. So while the root of the model is centered in Blender, the model actually moves away from that point, allowing the animation to look correct. Is that right?
Zappy 20 Jul, 2015 @ 7:17am 
If I understand you right, yes, I think.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

All Discussions > Help > Topic Details
Date Posted: 19 Jul, 2015 @ 9:28pm
Posts: 4