STEAM GROUP
Blender Source Tools BleST
STEAM GROUP
Blender Source Tools BleST
443
IN-GAME
2,345
ONLINE
Founded
8 November, 2013
All Discussions > Help > Topic Details
[Insurgency 2] Unusual reflections after exporting
Apologies if this is a newbie question, but I just can't get the reflections to work the same way they do on the imported (.smd) model, as can be seen here[i.imgur.com].
I've already tried messing around in materials (which I'm aware aren't exported), checking for differences with HLMV (the same shader is being used, everything matches up) and comparing the files manually (looks as if the normals are changed for matching verticies in "triangles", although I can't confirm), but have had no luck in finding the solution myself.
I'll also include the .smd's for the sake of repeatability: Original[aws.lv], Exported[aws.lv].
Last edited by Abhorrent_Anger; 28 Jan, 2016 @ 9:18am
< >
Showing 1-3 of 3 comments
Zappy 28 Jan, 2016 @ 10:06am 
Blender Source Tools doesn't like importing sharp edges on SMD models.
Last edited by Zappy; 28 Jan, 2016 @ 10:06am
Abhorrent_Anger 29 Jan, 2016 @ 4:10am 
Thanks for the hint, it does indeed occour on importing. Converting the .smd to .obj could've worked if it wasn't for bone animations. Since, judging from older threads, this isn't easy to fix, I'll leave a workaround[i.imgur.com] I used instead.
Zappy 29 Jan, 2016 @ 7:33am 
The best "work-around" is to import one mesh that's smooth-shaded, and another mesh with "preserve SMD polygons and normals" or whatever ticked on, then manually splitting/sharpifying the edges of the smooth-shaded mesh to look like the "preserved" mesh.
< >
Showing 1-3 of 3 comments
Per page: 1530 50

All Discussions > Help > Topic Details
Date Posted: 28 Jan, 2016 @ 9:11am
Posts: 3