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[Insurgency 2] Unusual reflections after exporting
Apologies if this is a newbie question, but I just can't get the reflections to work the same way they do on the imported (.smd) model, as can be seen here[i.imgur.com].
I've already tried messing around in materials (which I'm aware aren't exported), checking for differences with HLMV (the same shader is being used, everything matches up) and comparing the files manually (looks as if the normals are changed for matching verticies in "triangles", although I can't confirm), but have had no luck in finding the solution myself.
I'll also include the .smd's for the sake of repeatability: Original[aws.lv], Exported[aws.lv].
Sidst redigeret af Abhorrent_Anger; 28. jan. 2016 kl. 9:18
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Zappy 28. jan. 2016 kl. 10:06 
Blender Source Tools doesn't like importing sharp edges on SMD models.
Sidst redigeret af Zappy; 28. jan. 2016 kl. 10:06
Abhorrent_Anger 29. jan. 2016 kl. 4:10 
Thanks for the hint, it does indeed occour on importing. Converting the .smd to .obj could've worked if it wasn't for bone animations. Since, judging from older threads, this isn't easy to fix, I'll leave a workaround[i.imgur.com] I used instead.
Zappy 29. jan. 2016 kl. 7:33 
The best "work-around" is to import one mesh that's smooth-shaded, and another mesh with "preserve SMD polygons and normals" or whatever ticked on, then manually splitting/sharpifying the edges of the smooth-shaded mesh to look like the "preserved" mesh.
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