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Cronos the new dawn or Hades 1/2? There's not an easy mode. You are expected to be a gamer at least.
Yet some other games will point and direct you everywhere to the point it becomes annoying.
How can you expect a game to for be mature audiences if the difficulty is targeting the level of competency you find in a newborn?
Sure, it'll be easy at first, and get a little harder, but then it'll become nearly impossible 95% of the time.
It's infested with aim-snappers, auto-scripts, aimassisted (fake aim), cheaters, fake paid-for accounts, filler-bots, laggy delayed no-hit-reg servers, erratic aim-tracking, randomly dysfunctional mechanics, and also tainted with a really corrupt (unbalanced & rigged) matchmaking algorithm that Respawn & EA intentionally injected into this $ad excuse of mainly a money-making Battle Royale game.
It'll make you want to rip your heart & brain out!
Fun & good game it was, but gone bad and seems to keep getting worse.. like a digital cancer that'll manifest right through your soul and rip it apart!
My consistent annoyance with some games is that difficulty is just all over the place. Like something will be a cakewalk for the first half, then suddenly you're getting creamed. And it's because you were supposed to learn strategies that you never needed in early game because it was too easy. It's still possible to adapt and get around it, but a player shouldn't be put in that position of jarring, bipolar difficulty pacing. This does not happen with a competent design team.
Another case that's becoming more common is a game will assume you've already looked up the meta strategy beforehand. Because yeah, other items or builds exist, but they're all basically useless and you're supposed to play "our way." Again, it's possible to recognize and overcome this dev mistake, but that does not happen with a competent design team.
The real crisis of difficulty in gaming imo is that there are far too few games that are consistently challenging *and* consistently well-structured. A game that is both can be really ♥♥♥♥♥♥♥ difficult yet not feel unfair or contrived.
But this is to be expected when churned-out slop can net just as much profit turnover as a true labor of love.
I've always enjoyed 'hard mode', unless it's pushed to the point of being a rigged game.
The lower difficulties are usually for a player to learn the mechanics of the game and progress from there, easy mode should be an incentive to increase the difficulty once you have learned enough about the basics of the game.
QFT!
Some games are terrible for it, the difficulty is all over the place, up and down like a yo-yo.