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easy mode is a lie
too many games now are still hard even on normal or easy
i cant imagine anything higher. Halo, Doom, Wolfenstein. the big three with extra levels
in smash bros has 9 levels
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Showing 1-15 of 16 comments
what
If anything I think video games are too easy. That's why I am Grandmaster in League of Legends.
I use wemod to give me God mode in everything and games are STILL too hard!!! 😭
Games aren't getting harder, you're just getting slower.
I watched the new Silent Hill im glad I watched instead of played looks too hard. Beautiful game but wouldnt play it
Azza ☠ 26 Sep @ 6:05pm 
Depends on the game...

Cronos the new dawn or Hades 1/2? There's not an easy mode. You are expected to be a gamer at least.

Yet some other games will point and direct you everywhere to the point it becomes annoying.
Moogal 26 Sep @ 6:18pm 
SH2 i died on Pyramid Head 4 times on easy. Well.
Hotline Miami seemed pretty easy to me. I always lose at Tetris or Minesweeper though.
Lime 26 Sep @ 6:40pm 
Every game you mentioned is very much for older audiences. Games with mature themes have the right and expectation to maintain "some" difficulty.

How can you expect a game to for be mature audiences if the difficulty is targeting the level of competency you find in a newborn?
Last edited by Lime; 26 Sep @ 6:41pm
Apex Legends is one of them. I dare you to try it.
Sure, it'll be easy at first, and get a little harder, but then it'll become nearly impossible 95% of the time.
It's infested with aim-snappers, auto-scripts, aimassisted (fake aim), cheaters, fake paid-for accounts, filler-bots, laggy delayed no-hit-reg servers, erratic aim-tracking, randomly dysfunctional mechanics, and also tainted with a really corrupt (unbalanced & rigged) matchmaking algorithm that Respawn & EA intentionally injected into this $ad excuse of mainly a money-making Battle Royale game.

It'll make you want to rip your heart & brain out!

Fun & good game it was, but gone bad and seems to keep getting worse.. like a digital cancer that'll manifest right through your soul and rip it apart!
Last edited by This game is FAKE.; 26 Sep @ 8:43pm
I've never encountered an "easy" mode that felt that way. Granted, I don't usually play on easy so I can't exactly say. But if normal or hard is fine you'd have to really ♥♥♥♥ up as a dev for easy to be worse... although I'm sure it has happened.


My consistent annoyance with some games is that difficulty is just all over the place. Like something will be a cakewalk for the first half, then suddenly you're getting creamed. And it's because you were supposed to learn strategies that you never needed in early game because it was too easy. It's still possible to adapt and get around it, but a player shouldn't be put in that position of jarring, bipolar difficulty pacing. This does not happen with a competent design team.

Another case that's becoming more common is a game will assume you've already looked up the meta strategy beforehand. Because yeah, other items or builds exist, but they're all basically useless and you're supposed to play "our way." Again, it's possible to recognize and overcome this dev mistake, but that does not happen with a competent design team.


The real crisis of difficulty in gaming imo is that there are far too few games that are consistently challenging *and* consistently well-structured. A game that is both can be really ♥♥♥♥♥♥♥ difficult yet not feel unfair or contrived.

But this is to be expected when churned-out slop can net just as much profit turnover as a true labor of love.
I think it's the opposite; "hard mode" is a lie. The Asians tune down the difficulty on their games before releasing them to a Western audience (I'm not sure if they still do this, but that is what I've learnt).

I've always enjoyed 'hard mode', unless it's pushed to the point of being a rigged game.
Last edited by HR Department Manager; 26 Sep @ 10:10pm
Morrandir 26 Sep @ 10:09pm 
playing stellar blade with one hand was extremely tough
~Ren~ 26 Sep @ 10:59pm 
Originally posted by Kyle Nuva:
too many games now are still hard even on normal or easy
i cant imagine anything higher. Halo, Doom, Wolfenstein. the big three with extra levels
in smash bros has 9 levels

The lower difficulties are usually for a player to learn the mechanics of the game and progress from there, easy mode should be an incentive to increase the difficulty once you have learned enough about the basics of the game.


Originally posted by OoOoOoooOOoOoorgle:
My consistent annoyance with some games is that difficulty is just all over the place. Like something will be a cakewalk for the first half, then suddenly you're getting creamed. And it's because you were supposed to learn strategies that you never needed in early game because it was too easy. It's still possible to adapt and get around it, but a player shouldn't be put in that position of jarring, bipolar difficulty pacing.

QFT!

Some games are terrible for it, the difficulty is all over the place, up and down like a yo-yo.
Have you tried telling that to devs?
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