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Rapporter et oversættelsesproblem
what a lame take. both players get the CHOICE from the same cards! if a player picks a 'bad card' for that particular game, that's on them. and that's the difference between players like yourself and the best players in the world - who do not complain about any such thing.
same with you pick a card and your opponent does the latter your gonna win
its like blaming the ball for you missing the shot with it
also winning for 6 rounds means you win on the 6th or even the 5th
otherwise your not winning the rounds
hp is a resource you can spend. take a few early losses for a bigger swing kind of deal
This.
Also, to the OP, picking a bad card does not mean a loss. It's still up to each individual player to play the game and win it. My baby girl woke up the other night and started crying, so I had to go get her and feed her (Mama was in town so Daddy was on the hook for baby duty). By the time I got back, not only had my card been selected automatically, but I also missed the entire first round and lost it AND my opportunity to place units.
I won the game though. My opponent made mistakes and I came back from a huge disadvantage to win. You just have to stay sharp and make good choices. You might get outplayed, but if that's the case, the card probably wouldn't have mattered anyways. The only time the cards will matter will be if you and your opponent are VERY evenly matched. Otherwise, the better player is simply going to win.
No, we don't need a duplicate game mode that only differentiates itself by eliminating cards.
how about not making the game more complicated and wasting time with votes.
yes, the offering of cards is RNG, but allowing both players to choose from the same set of cards is democratic and strategic. players complaining about the cards are either upset because they keep losing games by picking bad cards, or they want no RNG at all and instead want Mechabellum to be a chess-like autobattler (which seems like an oxymoron to me).
Yes choosing from the same cards is a strategic element which makes the game more complex, thats not a bad thing but not everyone wants that. It is possible for you to get a selection of cards which dont help you at all but which can improve your opponents odds of winning which you then need to play around making the match harder for you. You might like that and other people don't, why not give people who dont like it the option to not have it?
That's reasonable.
If cards are the deciding factor on your win or loss, then you must not be very good at this game.
obviously we're on different sides of the issue. but of all the mechabellum streams and vids I watch/spectate, I never hear any of the top ranked players in the world complain about the 'RNG' of cards. in the early stages of the game development it was an issue, but it's gotten a lot better and continues to improve. it's not going away.