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Also, what unique gameplay mechanics? Also doesn't say.
Subfactions would have made more sense than this.
I was talking with someone and we agreed that we wouldn't mind if they did this for the other three starting factions, then saved unit packs for the other seven to potentially lower costs.
Subfactions with different mechanics would have been neat, and at the least I was hoping for an extra building or two for the SM to help with productions.
Ideally I'd still like a hero pass for each faction too.
For the minor factions, this appears problematic - not to mention for game balance in general ... and a potential hurdle for new ones. And it would take a lot of time that's not invested into other potential content (I'd really like a hero dlc as well ... and maybe a few more dlcs that expand other areas - such as the quest system, locations, or other game features).
If they release new factions (let us pray to the Chaos Gods for their Daemons) ... should they now need a similarly huge roster as the Space Marines? I would rather see this as a one-off ...
Really, massive new content for specific factions would make much, much more sense in the form of subfactions that alter the rules and change a faction's roster - not just add to it.
StateMachine.cpp:159:void_cdecl
gladius::scene::unit::state::StateMachine::animateAction(constclass gladius::world::action::Attack &):Assertion"worldUnit.getOpponentTile()" failed: No opponent tile.
It seem it happen randomly, i load 3 last turn save, it can happen at any future turn, sometime i go over the bug, next time i crash... and it happen in AI turn, seem AI do something with each other and cause bug
Please fix ASAP, i can't even play the game now