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I'd suggest setting it up to trigger the animation either through entity logic or a script instead.
I've never used the Source engine before let alone Source 2 so this is a bit of a baptism of fire for me. However, I'm impressed with the performance in VR as I've put quite a complex scene together and it's handling it very well. The Hammer Editor seems very intuitive too.
I'll follow your suggestion and take a look at triggering animations through code.
The random animation switch only considers sequences tagged with "ACT_IDLE"
From the Documentation:
Note: Will only select from animation $sequences linked with ACT_IDLE if they exist.
Using SourceOps in Blender, the exported sequences were tagged ACT_VM_IDLE, so my animations were ignored.
So, make sure your sequence have the correct activity assigned, like this:
$sequence "dying" {
"anims/dying.SMD"
fps 24
frames 0 130
loop
activity "ACT_IDLE" 1
}