Planetbase

Planetbase

View Stats:
Didz 23 Oct, 2015 @ 10:37am
Is 100% meteor protection possible?
I've got my meteor protection up to 94%, by building two Anti-Metoer Lazers, three large telescopes and four Telescope Control Consoles.

But is there any point in doing any more?

Is it even possible to get to 100% protection?

And how can you actually impress upon your engineers that it just isn't acceptable for them all to wander off and leave the Telescope Control Consoles at the same time?

I've got the control room on priority status but they still do it, and the protections drops to 64% everytime they do.
Last edited by Didz; 23 Oct, 2015 @ 11:05am
< >
Showing 1-14 of 14 comments
Neptunolium 23 Oct, 2015 @ 10:50am 
answers in order:
1. no
2.no
3.no

Have a nice day!
ElgarL 23 Oct, 2015 @ 11:15am 
you can get to 99% with 5 telescopes, but thats max.
Didz 23 Oct, 2015 @ 11:42am 
Hmm! Well I've managed to push it up to 97% by adding another large telescope and another Telescope Control Console. Five consoles seems to be the magic number as far as manpower is concerned and I have baely noticed any occassion when someone hasn't been on duty.
Didz 13 Nov, 2015 @ 6:25am 
Somehow I've managed to increase meteor protection to 100% (when everyone is on duty and using the consoles). I have 2 x Lazers 5 x Satelites and 6 x Satelite consoles, perhaos the extra console makes the difference or something changed in the patch.
Combat Wombat 13 Nov, 2015 @ 7:23am 
Regardless of your coverage, it doesn't mean you'll be 100% protected from meteors. Engineers need sleep, usually when you need them most.
Black Jesus 13 Nov, 2015 @ 7:51am 
You can get 100% the game uses the law of diminishing returns but it takes ALOT of engineers, telescopes, and patience to get 100% for the extra 6% between 94 and 100 it's really not worth it especially considering that all meteors have random RNG trajectories (they're not aiming for your base specifically) and the wierd way the game seems to round all values up that 100% you may see on your UI is not actually 100% if I remember correctly.
Sigh-Phi-Guy 13 Nov, 2015 @ 8:56am 
Originally posted by Didz:
I've got my meteor protection up to 94%, by building two Anti-Metoer Lazers, three large telescopes and four Telescope Control Consoles.

But is there any point in doing any more?

Is it even possible to get to 100% protection?

And how can you actually impress upon your engineers that it just isn't acceptable for them all to wander off and leave the Telescope Control Consoles at the same time?

I've got the control room on priority status but they still do it, and the protections drops to 64% everytime they do.
yes...i believe it "MAY" be possible.
i have 6 telescopes and 6 consoles.
i DO have 100% coverage from time to time.
im thinking of trying a dozen telescopes and consoles to see if i can get permanent 100% coverage.
Didz 13 Nov, 2015 @ 10:44am 
Originally posted by sigh-phi-guy:
im thinking of trying a dozen telescopes and consoles to see if i can get permanent 100% coverage.
The problem seems to be that you can't implement any sort of rota system, so that operators get relieved to sleep and eat. Instead thay all seem to decide to go off-duty at the same time leaving their consoles unsupervised.
Last edited by Didz; 13 Nov, 2015 @ 10:44am
Sigh-Phi-Guy 13 Nov, 2015 @ 11:19am 
Originally posted by Didz:
Originally posted by sigh-phi-guy:
im thinking of trying a dozen telescopes and consoles to see if i can get permanent 100% coverage.
The problem seems to be that you can't implement any sort of rota system, so that operators get relieved to sleep and eat. Instead thay all seem to decide to go off-duty at the same time leaving their consoles unsupervised.
im hoping with 12 scopes that at least half of them will always be manned providing 100% coverage.
Didz 14 Nov, 2015 @ 7:00am 
Originally posted by sigh-phi-guy:
im hoping with 12 scopes that at least half of them will always be manned providing 100% coverage.
I think it probably has more to do with the number of consoles and engineers you have. Simply increasing the number of telescopes doesn't seem to make much difference in itself.

In fact, I did experiment to see if I could increase the percentile protection of my base just by building telescopes, as I thought they might have an inherent protection value. But it seems that two or three telescopes are no more effective than one unless they are manned and being monitored.
Last edited by Didz; 15 Nov, 2015 @ 5:50am
dogwalker1 14 Nov, 2015 @ 7:38am 
Originally posted by Black Jesus:
You can get 100% the game uses the law of diminishing returns but it takes ALOT of engineers, telescopes, and patience to get 100% for the extra 6% between 94 and 100 it's really not worth it especially considering that all meteors have random RNG trajectories (they're not aiming for your base specifically) and the wierd way the game seems to round all values up that 100% you may see on your UI is not actually 100% if I remember correctly.

+1. It gets to a point where it's a lot less trouble & expense to just deal with the rare metor hit you get than try for 100% protection...
Sigh-Phi-Guy 14 Nov, 2015 @ 10:54am 
Originally posted by Black Jesus:
You can get 100% the game uses the law of diminishing returns but it takes ALOT of engineers, telescopes, and patience to get 100% for the extra 6% between 94 and 100 it's really not worth it especially considering that all meteors have random RNG trajectories (they're not aiming for your base specifically) and the wierd way the game seems to round all values up that 100% you may see on your UI is not actually 100% if I remember correctly.
agree completely, but with 530 colonists ang growing, there really isnt much else to build to put all those engineers to work. so i figure....why not?
Psysop 14 Nov, 2015 @ 2:25pm 
Building more telescopes or more consoles does nothing, what does something is building telescopes AND consoles. Because only an active ("piloted") telescope grants hazard detection. 1 console pilots 1 telescope.

Mathematically you cannot achieve true 100% detection chance without rounding numbers.
Detection probability= 1 - (0.4)^(#big telescopes-active) * (0.6)^(#small telescopes-active)

With 5 active big telescopes you have 98.976% detection chance.
With 6 you have 99.5904%.
With 7 you have 99.83616%.

This is the same for antennas.
Interception probability= 1 - (0.5)^(#big antennas-active) * (0.75)^(#small antennas-active)
Sigh-Phi-Guy 14 Nov, 2015 @ 2:47pm 
Originally posted by Psysop:
Building more telescopes or more consoles does nothing, what does something is building telescopes AND consoles. Because only an active ("piloted") telescope grants hazard detection. 1 console pilots 1 telescope.

Mathematically you cannot achieve true 100% detection chance without rounding numbers.
Detection probability= 1 - (0.4)^(#big telescopes-active) * (0.6)^(#small telescopes-active)

With 5 active big telescopes you have 98.976% detection chance.
With 6 you have 99.5904%.
With 7 you have 99.83616%.

This is the same for antennas.
Interception probability= 1 - (0.5)^(#big antennas-active) * (0.75)^(#small antennas-active)
i have hit 100% with 6 scopes and 6 consoles. briefly...but still 100%
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: 23 Oct, 2015 @ 10:37am
Posts: 14