Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
1. no
2.no
3.no
Have a nice day!
i have 6 telescopes and 6 consoles.
i DO have 100% coverage from time to time.
im thinking of trying a dozen telescopes and consoles to see if i can get permanent 100% coverage.
In fact, I did experiment to see if I could increase the percentile protection of my base just by building telescopes, as I thought they might have an inherent protection value. But it seems that two or three telescopes are no more effective than one unless they are manned and being monitored.
+1. It gets to a point where it's a lot less trouble & expense to just deal with the rare metor hit you get than try for 100% protection...
Mathematically you cannot achieve true 100% detection chance without rounding numbers.
Detection probability= 1 - (0.4)^(#big telescopes-active) * (0.6)^(#small telescopes-active)
With 5 active big telescopes you have 98.976% detection chance.
With 6 you have 99.5904%.
With 7 you have 99.83616%.
This is the same for antennas.
Interception probability= 1 - (0.5)^(#big antennas-active) * (0.75)^(#small antennas-active)