Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
I had a lot of work, and I only found out today that the workshop is finally available and there is a built-in level editor.
I have not done the levels yet, but I just studied the built-in editor, and immediately saw some shortcomings: when rotating the base platforms, the texture on them is distorted, since it is not tied to them but is projected onto them, if I may say so.
I did not see an opportunity to create figures with a standard color (white-gray cage) like the start and finish platforms.
All objects have face rounding, but this is not in the original maps.
In the future, I would like to see a set of basic structures with texture as in the original levels, in order to make the levels as similar in style to the original as possible.
I hope this is not the last update for the game, and it will be further developed after it becomes paid.
And good luck with a new project! (By the way, what is this new project?)