Stellaris

Stellaris

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Показване на 1-13 от 13 коментара
I thought Real Space and Planetary Diversity didn't work together anymore? Maybe it was just that Real Space sub-mod...

Personally always been a fan of Gigastructural Engineering and (NSC3) New Ship Classes - bigger and better ships, stations, and megastructures to extend the late-game to more than just repeatables. You can even go in and disable extraneous stuff like the additional mid- and end-game crises in the former's control panel if you don't want to deal with them and just want the new stuff.
I use only one mod for multiplayer. The only must-have: Multiplayer Spacebar Pause.
Literally no mods are "must-haves."
Първоначално публикувано от Comrade Burrito:
Literally no mods are "must-haves."
I don't know how any sane person can play this without Guilli's Planet Modifiers and Features, or ASB.
Първоначално публикувано от HappySack:
Първоначално публикувано от Comrade Burrito:
Literally no mods are "must-haves."
I don't know how any sane person can play this without Guilli's Planet Modifiers and Features, or ASB.
ASB is utterly terrible. Every battle taking an in-game year or more because all fire rates are massively reduced, all defensive values massively boosted, just to make space combat look "more cinematic"? Yeah, no thanks.
Последно редактиран от Totally Innocent Chatbot; 30 дек. 2024 в 13:16
Well if you're going to be running any modded game, this is mandatory if you want your PC to run it at all by late game:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2184737698

This for more unique features and systems to spawn:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3144552830

And ASB to give combat more depth (and longer battles) than vanilla combat. Ignore the person above, they are exaggerating. Yes the battles last longer, which means fleet positions and weapons (and weapon ranges) have more actual meaning, as do reinforcement from nearby systems.
Първоначално публикувано от Comrade Burrito:
Literally no mods are "must-haves."
Vibrant Galaxy makes the galaxy map purple and orange instead of grey and light grey.
Първоначално публикувано от Magma Dragoon:
Първоначално публикувано от Comrade Burrito:
Literally no mods are "must-haves."
Vibrant Galaxy makes the galaxy map purple and orange instead of grey and light grey.
Wow, definitely a must have, if you have time for it.
You will almost constant pop-ups with these mods. I had so many dig-sites I could barely keep up with them. If it gets overwhelming consider removing a couple of them.

Archaeology story pack 3.14
Additional Traits[url]Expanded Events
More events mod
Първоначално публикувано от bchrac:
Първоначално публикувано от Magma Dragoon:
Vibrant Galaxy makes the galaxy map purple and orange instead of grey and light grey.
Wow, definitely a must have, if you have time for it.
It can be much easier on the eyes for some people. The default makes my eyes hurt for some reason.
Първоначално публикувано от Sabaithal:
Първоначално публикувано от bchrac:
Wow, definitely a must have, if you have time for it.
It can be much easier on the eyes for some people. The default makes my eyes hurt for some reason.

Vibrant colours would hurt my eyes, hence my panning of that must have mod.
Първоначално публикувано от bchrac:
Първоначално публикувано от Sabaithal:
It can be much easier on the eyes for some people. The default makes my eyes hurt for some reason.

Vibrant colours would hurt my eyes, hence my panning of that must have mod.
I use this one. Uses cool details but its still easier on my eyes:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3300864493
Honestly I go through cycles of different mods, but these are always on my list, cant play without them:
1. Gigastructure
2. UI dynamic overhaul
3. NSC3
4. ACOT + submods
5. Acquisition of tech
6. Real Space
7. Planetary diversity
8. ACE
9. Mid and late game Crisis manager
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Показване на 1-13 от 13 коментара
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