Stellaris

Stellaris

2,748 ratings
Additional Traits
5
2
11
5
5
   
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688.608 KB
9 May, 2016 @ 12:18pm
22 Sep @ 8:42am
207 Change Notes ( view )

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Additional Traits

Description
Stellaris is a game with infinite possibilities and an infinite potential.
So why not start by adding more species traits to your game, for a more diverse galaxy ?
This allow you different options and more varied handicaps .. and advantages.
One of the objectives of this mod is to provide a balanced assortment of traits, fitting as much for multiplayer as well as singleplayer.

Last update :
Update for 4.0. All bug reports are welcome, we'll do our best to fix it swiftly. 4.0 is a very big update. Even if our log file and tests looks fine, there's usually hidden surprises.

Have fun playing with this mod and remember to give us feedback, so we can balance this mod better and faster.

Content :

You can find the full list here.

The traits added in-game by Additional Traits are :
- Organics
23 Handicaps
35 Avantages

- Presapients
5 traits

- Robotics
10 Handicaps
10 Avantages

The traits marked by a * are using an event which check at game start, when you modify your species and once a year that your main species still possess the trait. These traits apply to the whole empire.
Hateful, Violent, Aggressive, Extremely Aggressive, Competitive, Belligerent and Sociable traits gives opinion modifiers, like Charismatic and Repugnant does.

Future versions may integrate more traits. Don't hesitate to propose your ideas, we are always interested.
The forum discussion and the direct download link for the (very old) mods can be found here.[forum.paradoxplaza.com]
Additional Traits : Before the Apocalypse : 1.9.1 version of the mod, for those who want to play before the Cherryh/Apocalypse update.
Additional Traits : Niven : 2.1 version of the mod, for those which liked tiles on their planets.
Additional Traits : Wolfe : 2.3 version of the mod, before the new launcher.
Additional Traits : Circinus : 3.14 version of the mod, before the new population system of 4.0.

Languages :

This mod have currently translations in :
- English
- French
- Russian
- Polish
- German
- Portuguese
- Spanish
- Chinese
Some of these translations are old, inacurrate or incomplete. All help is welcome to make it complete.


Compabilities :

This mod overwrite the files 02_species_traits_basic_characteristics.txt, 03_species_traits_presapients.txt, 04_species_traits.txt and 05_species_traits_robotic.txt
This mod is included in Rtt Russian Localization modpack.

Contributors :

Graphics : Meltup, Machinekng, Dskod1

Coding : Granhyt, Black_Imperator, TehT, Sriseru, Gerishnakov, Anitachall

Translators :
English : Ophidian, Target Practice
French : Granhyt
Polish : Kazmyl
German : Aqua, EselNase, XeNoN, Noobier
Portuguese : Chariman Isaac Buell, Aranha Maluco
Spanish : OBV, Valgarv
Russian : God Of Hyperdeath, Arikotomoshi, Resident-tt
Chinese : Anold_GH

Special thanks to Meltup of his help, providing these great new icons, his constant ideas, advices, feedback. Special thanks also to black_imperator for his help getting these events working, his explanations, and the impressive compilation of effects, modifiers and the like.
Thanks to Dracarys47 for the opinion modifiers explanation.
And of course, thank to everyone for their inputs, ideas, advices and feedback.
If we forgot someone, just ask us to correct it. :)


Free use :

Any/All parts of this may be used by anyone else for any reason, as long as it is in compliance with the Rules for User Made Mods and Edits of PDS games. If you do use any part of this mod, please give us credit where applying.​
Feedback and ideas are really appreciated. So thank you in advance.
Popular Discussions View All (8)
1
29 Sep @ 4:01am
Can Evolution Hunters get these traits?
sanek33 ︻芫
57
1 Oct @ 9:45am
Suggestions for future traits
Granhyt
59
22 Jun @ 5:47am
Bugs/Glitches
Starfoth The Burgundy Silk Rug
1,163 Comments
Granhyt  [author] 6 Oct @ 11:50am 
Tried to change my notification settings, hopefully it will work better.
I haven't reproduced the problem, A.T. being the only mod active. Played about three years and my maintenance drones are still maintenance.
Granhyt  [author] 6 Oct @ 9:05am 
OK, steam notifications are truly wonky. I hadn't see the two last comments.
I'll load an hive mind game and see if I can reproduce it. The mod isn't supposed to modify anything about pop jobs or categories (it used to change a few servants jobs, before 4.0 added a lot of differences between servant jobs and I opted for simplicity)
Mr.Esuba 25 Sep @ 9:08pm 
@Raskii I have this enabled too but I don't have that problem, are you encountering this with just Additional Traits enabled?
Raskii 24 Sep @ 6:30pm 
Looks like there is an issue with Hive Minds: With this mod loaded, all of my Maintenance Drones disappear and are replaced with "No Category." All new pops get dropped into this new group and nothing in "No Category" can do any work or leave the pop group.
Granhyt  [author] 22 Sep @ 8:46am 
Mod updated for 4.1. The guardian trait can't currently spawn additional defense armies, so as a compensation the 30% bonuses on armies got buffed to 45%.
I'm hoping to solve the problem in short time.

@Boon: Bussy : Sorry for not answering earlier, the notification got lost. You can send me a pm via steam or find me on discord via the Stellaris Modding Den. I hope to be able to solve your problem.
Standard question : have you deleted the mod files and re-downloaded it ? It helps went mods get corrupted.
Aci 6 Sep @ 3:33pm 
This mod crashes Stellaris when I load into a game, even if I disable every single other mod :(
Big shame.
Any place I can post the crash log to help fix it?
Granhyt  [author] 21 Aug @ 5:19am 
Update for patch 4.0.22.
Fluffy trait has been fixed. It should now provide its full benefits. :)
Selvon 5 Aug @ 4:19am 
@Camille1358 did you just go through all the mods spamming your same message without bothering to look if a mod actually already listed the traits?
Camille1358 27 Jul @ 7:41am 
Could we have a Google Doc with all the traits, along with their effect percentages? (on the desciption, in the main page) plz
Granhyt  [author] 30 Jun @ 8:44am 
@Senpaii : We try our best to be balanced, but vanilla changes and changes here means it's not always perfect. I'm always listening to feedback and often adjust when people report than one trait is too powerful or too weak for its cost.
You can find the complete list of traits here : steam://openurl/https://gtm.steamproxy.vip/workshop/filedetails/discussion/681576508/3288067088115980313/