Stellaris

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Was there a change to Terraforming?
To explain, I've only recently noticed as of update 3.8 that some planets, regardless of if you have the necessary technology unlocked, would simply say "This planet cannot be terraformed by standard procedures" and suddenly I am left with a planet that is leaving me with the temptation to planet-crack the thing out of spite.

Was this a recent change? Or is there any information that expands on this? The wiki's seemingly had nothing to say about it (Unless I really am that blind).

Edit* I don't play modded
Last edited by ShadowRaven999; 11 May, 2023 @ 4:40am
Originally posted by Ryika:
Originally posted by ShadowRaven999:
Originally posted by Ryika:
A Mod maybe? Bulk search doesn't find that phrase or anything similar in the localization files.

Sorry, should have clarified, I don't play modded at all. I've seen it about three times now, and the only common factor I've noticed is they all had some type of planet modifier like "Molten Mineral Rivers" and "Hostile World".
Molten Minerals Rivers is from the planet associated with a Legendary Leader, that's why you can't terraform it.
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Showing 1-15 of 22 comments
Ryika 11 May, 2023 @ 4:35am 
A Mod maybe? Bulk search doesn't find that phrase or anything similar in the localization files.
jarandis 11 May, 2023 @ 4:38am 
Do you run any of the Planetary Diversity mods? or Realspace mods? Both of those add planet types that cannot be terraformed
Terijian 11 May, 2023 @ 4:39am 
you need climate restoration tech to transform some worlds like tombs or barren IIRC
ShadowRaven999 11 May, 2023 @ 4:40am 
Originally posted by Ryika:
A Mod maybe? Bulk search doesn't find that phrase or anything similar in the localization files.

Sorry, should have clarified, I don't play modded at all. I've seen it about three times now, and the only common factor I've noticed is they all had some type of planet modifier like "Molten Mineral Rivers" and "Hostile World".
The author of this thread has indicated that this post answers the original topic.
Ryika 11 May, 2023 @ 4:47am 
Originally posted by ShadowRaven999:
Originally posted by Ryika:
A Mod maybe? Bulk search doesn't find that phrase or anything similar in the localization files.

Sorry, should have clarified, I don't play modded at all. I've seen it about three times now, and the only common factor I've noticed is they all had some type of planet modifier like "Molten Mineral Rivers" and "Hostile World".
Molten Minerals Rivers is from the planet associated with a Legendary Leader, that's why you can't terraform it.
Last edited by Ryika; 11 May, 2023 @ 4:48am
ShadowRaven999 11 May, 2023 @ 4:51am 
Originally posted by Ryika:
Originally posted by ShadowRaven999:

Sorry, should have clarified, I don't play modded at all. I've seen it about three times now, and the only common factor I've noticed is they all had some type of planet modifier like "Molten Mineral Rivers" and "Hostile World".
Molten Minerals Rivers is from the planet associated with a Legendary Leader, that's why you can't terraform it.

That explains a lot, thank you. Just hope that they don't mind when I turn their planet into cosmic dust now.

:)
Last edited by ShadowRaven999; 11 May, 2023 @ 4:54am
Knightspace 11 May, 2023 @ 8:56am 
Originally posted by Ryika:
Originally posted by ShadowRaven999:

Sorry, should have clarified, I don't play modded at all. I've seen it about three times now, and the only common factor I've noticed is they all had some type of planet modifier like "Molten Mineral Rivers" and "Hostile World".
Molten Minerals Rivers is from the planet associated with a Legendary Leader, that's why you can't terraform it.

What? Lmao, what a joke
MeniliteZ 30 Dec, 2024 @ 1:08pm 
I wish they would tell you in advance. I would have colonized a certain planet long ago if I wasn't waiting for terraforming tech which was going to be done fairly soon. (It was the right climate type, just not the right subclass.)

And the only modifiers that might be relevant are "Crashed Ships" x6 and "Fallen Shipyard".
Last edited by MeniliteZ; 30 Dec, 2024 @ 1:12pm
RCMidas 30 Dec, 2024 @ 1:34pm 
Well that was silly of you.

A) If you were going to wait until after you got the technology AND after you terraformed the world, that's just several years' worth of SOME planetary output wasted.

B) If you were going to wait until after you got the technology to colonise the world, but only starting terraforming after the colony was established, then you've still wasted the time you spent waiting for the technology.
MeniliteZ 30 Dec, 2024 @ 2:31pm 
Originally posted by RCMidas:
Well that was silly of you.

A) If you were going to wait until after you got the technology AND after you terraformed the world, that's just several years' worth of SOME planetary output wasted.

B) If you were going to wait until after you got the technology to colonise the world, but only starting terraforming after the colony was established, then you've still wasted the time you spent waiting for the technology.

Oh?

It takes way longer to get the tech to terraform inhabited worlds.

But I take it I should be colonizing worlds of the my homeworld's climate class before terraforming them ?
Originally posted by MeniliteZ:
Originally posted by RCMidas:
Well that was silly of you.

A) If you were going to wait until after you got the technology AND after you terraformed the world, that's just several years' worth of SOME planetary output wasted.

B) If you were going to wait until after you got the technology to colonise the world, but only starting terraforming after the colony was established, then you've still wasted the time you spent waiting for the technology.

Oh?

It takes way longer to get the tech to terraform inhabited worlds.

But I take it I should be colonizing worlds of the my homeworld's climate class before terraforming them ?
Yes. Pretty much any planet that's above 40% Habitability (for your primary species if Xenophobe or a slaver, for any species in your empire if Xenophile) should be colonized as soon as it's within your borders. Regardless of Empire Size, the benefits will pretty much always massively outweigh the penalties.
Last edited by Totally Innocent Chatbot; 30 Dec, 2024 @ 3:05pm
MeniliteZ 30 Dec, 2024 @ 5:23pm 
40% wow.

Ok thanks!
RCMidas 30 Dec, 2024 @ 6:12pm 
Also note that if you get hold of robots who can colonise, throw them onto every single planet you encounter. They'll have 50% Habitability at minimum, and can jump start a planet for you even if your main species is Xenophobic with an over-specialised habitat preference that usually gives them 0% Habitability (Gaia, Ring World, Habitat, Aquatic + Hydrocentric Ascension Perk etc).
MeniliteZ 30 Dec, 2024 @ 6:22pm 
Originally posted by RCMidas:
Also note that if you get hold of robots who can colonise, throw them onto every single planet you encounter. They'll have 50% Habitability at minimum, and can jump start a planet for you even if your main species is Xenophobic with an over-specialised habitat preference that usually gives them 0% Habitability (Gaia, Ring World, Habitat, Aquatic + Hydrocentric Ascension Perk etc).

Nice, thanks!

What does Xenophobic have to do with it, though? Does that affect habitability?
RCMidas 30 Dec, 2024 @ 6:26pm 
Not directly, but Xenophobes rarely have the luxury of multiple species in their empire with appropriate Species Rights for colonisation, Happiness/Stability for production and growth, and so on. I think technically you can even colonise using slave species, but the chances of a planetary revolt rise significantly if all you've got are the oppressed underclass!

Other ethics, especially Xenophiles, have much easier access to a wealth of species with different habitat preferences. You can even colonise with species that are not in your empire at all if you have a Migration Pact with a different empire that does have pops of them!
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