Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Maybe it's an unintentional change? I can think of no real reason for it to be this way, seems redundant to even include it if so.
I hope it was just something they broke by accident while fixing the variety of crate bugs when v15 first dropped. It used to be 40% during the preview, but come the actual launch it was bugged like all other crates, then eventually became 20% after those bugs were fixed.
Some roles earn so slowly compared to proles, i'd like to be do a job that earns well and isn't constantly full.
Doesn't help that Distillery is locked behind finding a jerry can now too, so 80% of people can't do it, which then further worsens the overcrowding at metalworks.