Granblue Fantasy Versus: Rising

Granblue Fantasy Versus: Rising

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please remove commadn grab reversal vas
why does he have a command grab reversal which doesnt allow a staple oki . i really dont like this games parry and armours system . make them more weaker . whats wrong with you.
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Mostrando 1-13 de 13 comentarios
Gloom 10 ENE a las 13:29 
He takes a big risk in using it and it costs half his meter, compare that against characters with reversals that don't even have a cool down.
sure sure
DarkLeafNinja 10 ENE a las 13:50 
he can keep it if they remove bounce from U shoulder charge, you should not get a full combo from a reversal plus refund of 25 meter period.
Gloom 10 ENE a las 13:58 
That isn't really a reversal though, the armor doesn't start until frame 5.
Publicado originalmente por DarkLeafNinja:
he can keep it if they remove bounce from U shoulder charge, you should not get a full combo from a reversal plus refund of 25 meter period.
and its hard to punish it . only f.l and some netplay things happens
with dodge you could do c.mmm idk
Fish 10 ENE a las 14:06 
It's not even a good move as a reversal tool.
Someone has already made a post and demonstration on this before:
https://www.youtube.com/watch?v=zxyippbVDAw&ab_channel=kuisanda

Look at how much time you have to jump it.
DarkLeafNinja 10 ENE a las 14:11 
Publicado originalmente por Gloom:
That isn't really a reversal though, the armor doesn't start until frame 5.
beats almost anything unless you are right next to him plus if you are in the air you are ♥♥♥♥♥♥ no matter what
Fish 10 ENE a las 14:20 
Publicado originalmente por DarkLeafNinja:
Publicado originalmente por Gloom:
That isn't really a reversal though, the armor doesn't start until frame 5.
beats almost anything unless you are right next to him plus if you are in the air you are ♥♥♥♥♥♥ no matter what
It's a strong move but still doesn't change the fact it's not a real reversal. Try to use it on wake up and you'd almost be guaranteed to eat an oki.
Besides, like all U skill, it has full screen visual, slowdown and sound effect on start up, and it is in fact jumpable and spotdodgeable.

If you're already in another action then that's exactly what this move is designed to beat anyways.
Gloom 10 ENE a las 14:26 
Its a big waste of meter if its blocked, dodged or if he goes right under you. It's certainly not like Zooey's 236U which makes jumping at all a bad idea. I like Vaseraga and he is a good character, but lot of what he does can be countered by astute players.

Publicado originalmente por Fish:
It's not even a good move as a reversal tool.
Someone has already made a post and demonstration on this before:
https://www.youtube.com/watch?v=zxyippbVDAw&ab_channel=kuisanda

Look at how much time you have to jump it.

There certainly is an art in when to use it.
Última edición por Gloom; 10 ENE a las 14:28
lool
kumokiri 10 ENE a las 17:11 
main issue with playing against vaseraga is assuming an aggressive gameplan against him when he's made to take offense head on and hit you like a truck when doing so

my only answer to 90 percent of what he does is multihit and not chasing him when he has meter for his super armor or invul grab but he's still annoying lol
Última edición por kumokiri; 10 ENE a las 17:12
DarkLeafNinja 11 ENE a las 13:35 
either way he has BS in his kit and recovers too fast from everything
Última edición por DarkLeafNinja; 11 ENE a las 14:07
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