Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
Someone has already made a post and demonstration on this before:
https://www.youtube.com/watch?v=zxyippbVDAw&ab_channel=kuisanda
Look at how much time you have to jump it.
Besides, like all U skill, it has full screen visual, slowdown and sound effect on start up, and it is in fact jumpable and spotdodgeable.
If you're already in another action then that's exactly what this move is designed to beat anyways.
There certainly is an art in when to use it.
my only answer to 90 percent of what he does is multihit and not chasing him when he has meter for his super armor or invul grab but he's still annoying lol