Saints Row IV

Saints Row IV

Visa statistik:
 Denna tråd har blivit fäst, så den är troligtvis viktig
[V] IdolNinja 1 aug, 2019 @ 12:41
SRIV pre-workshop build testing
This is a fresh thread for testing and reporting on the pre-workshop build of Saints Row IV. While many players have reported the final Workshop build working correctly for them, we have made this older build available as an opt-in beta to try and help those experiencing co-op disconnects and other issues. This is not replacing the Workshop build, nor will it ever, but rather something you would manually opt-in to as an alternative if you are experiencing these kind of issues. More history here:
https://gtm.steamproxy.vip/app/206420/discussions/0/1696050144472795205/?ctp=12

With the various reported issues with our initial small test, it will be a little sticky to sort out whether these are random bugs, previous mods interfering, actual bugs from this previous release, or actual build problems. So, I'd like to open up the testing to everyone and I'm going to need very specific information and repro steps from you on any issues you encounter. Our QA will then be comparing these issues to our old SR4 bug database and also doing testing themselves too. That piece will likely start next week.

COMPLETELY REMOVE ALL SR4 DATA AND CONFIG

* Browse to your SR4 install folder and delete all loose files (leave the subfolders)
[Steam client install folder]\steamapps\common\Saints Row IV\

*Delete all modding content (files and folders) in
[Steam client install folder]\steamapps\common\Saints Row IV\mods\

* Unsubscribe from all Workshop mods
In the Steam Client go to the Saints Row IV Community hub and its Workshop page
On the right panel under "Your Workshop Files" click the "Your Files" dropdown and choose "Subscribed items", then manually unsubscribe from all Workshop items listed (Click the Subscribed check mark button on each mod which will unsubscribe it.)

* Manually remove all Workshop files and folders here:
[Steam client install folder]\steamapps\workshop\content\206420

Delete/Backup/Rename your SRIV save and config folder so it creates a fresh one:
[Steam client install folder]\userdata\[Your unique Steam identifier #]\206420\
NOTE: Renaming the 206420 folder to 206420.old will allow you to restore this at a later date if you have saves for the Workshop build you want to use again. If you don't care then it's safe to just delete the 206420 folder completely.


HOW TO OPT-IN TO THE BETA:

* Right click on Saints Row IV in your Steam library and choose Properties
* Go to the BETAS tab and enter the following password and click the Check Code button:
sdafsdacnucpsacsyuiacyusbacuidsa

* Once the code is accepted, the pre_mod_test branch will be available in the dropdown to select a beta. Select it, and close the Properties window. Steam will then download this beta branch automatically (you should see it kick off in your Downloads Manager immediately.)

Make sure that both you and your co-op partner both do all the above steps before playing together with this test branch.

REPORTING AN ISSUE

We will need the following info from you when reporting an issue:

* Be descriptive as possible with detailed steps on what you were doing when the bug happened, including if you were in a mission, activity, open world, were you using a specific weapon or superpower, did you have a homie follower, what vehicle, area of the map, etc.
* Completely close the game, restart, and try to reproduce the same issue with the same steps with the same partner.
* Indicate if you are the host or the client and describe everything in those terms.
* We welcome any supporting screenshots and/or videos, but don't feel obligated to if you don't have the time or means.

We would also like to know from testers if everything is ok with this build; most importantly if co-op is now working correctly with no desyncs or disconnects.

A final reminder that QA resources for this will not be available until next week some time. A lack of response does not mean that we are ignoring reported issues, but rather collating and summarizing them to pass on to QA to look into. Please be patient during this process.
< >
Visar 1-15 av 87 kommentarer
Alin. 1 aug, 2019 @ 13:30 
Hello, thanks for still working at the patch. But i have 1 question, have you guys managed to fix the ending when Zinyak's head gets stuck by the boss?
[V] IdolNinja 1 aug, 2019 @ 13:31 
Ursprungligen skrivet av Alin.:
Hello, thanks for still working at the patch. But i have 1 question, have you guys managed to fix the ending when Zinyak's head gets stuck by the boss?

That was an issue introduced with the Workshop build, it should not happen in this pre-Workshop one. There will be no bugfixes happening to either build as we simply do not have the resources to do so.
Alin. 1 aug, 2019 @ 15:44 
Ursprungligen skrivet av V IdolNinja:
Ursprungligen skrivet av Alin.:
Hello, thanks for still working at the patch. But i have 1 question, have you guys managed to fix the ending when Zinyak's head gets stuck by the boss?

That was an issue introduced with the Workshop build, it should not happen in this pre-Workshop one. There will be no bugfixes happening to either build as we simply do not have the resources to do so.
I understand, and i'm very grateful for that. That was the only bug i have ever encountered in this game. And i'm very happy that now it's fixed.
Thanks again!
Hello. thanks for not abandon us. i have only 1 questions: with this pre-workshop build, can we import our boss to get out of hell? And again thanks for your work.
[V] IdolNinja 1 aug, 2019 @ 19:07 
Ursprungligen skrivet av 🐱Captain J🐱hn PriceRUSSPB🐱:
Hello. thanks for not abandon us. i have only 1 questions: with this pre-workshop build, can we import our boss to get out of hell? And again thanks for your work.

I can't think of any reason why it wouldn't work with a save created playing this build. Please do me let me know the results in the thread though.
Juice 2 aug, 2019 @ 1:18 
Game crashed for me (client connecting to host) while playing the mission "The Real World" I was using the alien SMG and was about half way completed, this was all while playing with only the host and no homie followers. Game ran smooth up until that point with no issues whatsoever
Ursprungligen skrivet av Juice:
Game crashed for me (client connecting to host) while playing the mission "The Real World" I was using the alien SMG and was about half way completed, this was all while playing with only the host and no homie followers. Game ran smooth up until that point with no issues whatsoever

Just to clarify the "client connecting to host" and "only the host" bit, you are saying that you were the client during the entire session in a co-op game, correct? It wasn't a case of you were playing solo and someone tried to connect to you during that mission and it crashed your game?

Also, I'm assuming this is one long play session from the start of the game? I believe that's at least a couple of hours of gameplay to get to that point. Restarting and replaying that mission worked okay?
stickydude 2 aug, 2019 @ 11:56 
Played the game after the release and it worked perfectly. Tried it few months ago but the constant freezes were unbearable, unfortunately with pre-workshop build still seems to be an issue.
That sucks, such a great game.
[quote=HOW TO OPT-IN TO THE BETA:

* Right click on Saints Row IV in your Steam library and choose Properties
* Go to the BETAS tab and enter the following password and click the Check Code button:
sdafsdacnucpsacsyuiacyusbacuidsa

* Once the code is accepted, the pre_mod_test branch will be available in the dropdown to select a beta. Select it, and close the Properties window. Steam will then download this beta branch automatically (you should see it kick off in your Downloads Manager immediately.)

Make sure that both you and your co-op partner both do all the above steps before playing together with this test branch.

is this part neccesary i mean in my opinion that [pre_mod_test] near game name list is pretty annoy
Ursprungligen skrivet av V IdolNinja:
This is a fresh thread for testing and reporting on the pre-workshop build of Saints Row IV. While many players have reported the final Workshop build working correctly for them, we have made this older build available as an opt-in beta to try and help those experiencing co-op disconnects and other issues. This is not replacing the Workshop build, nor will it ever, but rather something you would manually opt-in to as an alternative if you are experiencing these kind of issues. More history here:
https://gtm.steamproxy.vip/app/206420/discussions/0/1696050144472795205/?ctp=12

With the various reported issues with our initial small test, it will be a little sticky to sort out whether these are random bugs, previous mods interfering, actual bugs from this previous release, or actual build problems. So, I'd like to open up the testing to everyone and I'm going to need very specific information and repro steps from you on any issues you encounter. Our QA will then be comparing these issues to our old SR4 bug database and also doing testing themselves too. That piece will likely start next week.

COMPLETELY REMOVE ALL SR4 DATA AND CONFIG

* Browse to your SR4 install folder and delete all loose files (leave the subfolders)
[Steam client install folder]\steamapps\common\Saints Row IV\

*Delete all modding content (files and folders) in
[Steam client install folder]\steamapps\common\Saints Row IV\mods\

* Unsubscribe from all Workshop mods
In the Steam Client go to the Saints Row IV Community hub and its Workshop page
On the right panel under "Your Workshop Files" click the "Your Files" dropdown and choose "Subscribed items", then manually unsubscribe from all Workshop items listed (Click the Subscribed check mark button on each mod which will unsubscribe it.)

* Manually remove all Workshop files and folders here:
[Steam client install folder]\steamapps\workshop\content\206420


and also notice that this beta test mod delete your save files ...so how i can do ending without start game all over again ? ..no that aint a good game in fact it is but still i love just ending as got a save just before ...
Delete/Backup/Rename your SRIV save and config folder so it creates a fresh one:
[Steam client install folder]\userdata\[Your unique Steam identifier #]\206420\
NOTE: Renaming the 206420 folder to 206420.old will allow you to restore this at a later date if you have saves for the Workshop build you want to use again. If you don't care then it's safe to just delete the 206420 folder completely.


HOW TO OPT-IN TO THE BETA:

* Right click on Saints Row IV in your Steam library and choose Properties
* Go to the BETAS tab and enter the following password and click the Check Code button:
sdafsdacnucpsacsyuiacyusbacuidsa

* Once the code is accepted, the pre_mod_test branch will be available in the dropdown to select a beta. Select it, and close the Properties window. Steam will then download this beta branch automatically (you should see it kick off in your Downloads Manager immediately.)

Make sure that both you and your co-op partner both do all the above steps before playing together with this test branch.

REPORTING AN ISSUE

We will need the following info from you when reporting an issue:

* Be descriptive as possible with detailed steps on what you were doing when the bug happened, including if you were in a mission, activity, open world, were you using a specific weapon or superpower, did you have a homie follower, what vehicle, area of the map, etc.
* Completely close the game, restart, and try to reproduce the same issue with the same steps with the same partner.
* Indicate if you are the host or the client and describe everything in those terms.
* We welcome any supporting screenshots and/or videos, but don't feel obligated to if you don't have the time or means.

We would also like to know from testers if everything is ok with this build; most importantly if co-op is now working correctly with no desyncs or disconnects.

A final reminder that QA resources for this will not be available until next week some time. A lack of response does not mean that we are ignoring reported issues, but rather collating and summarizing them to pass on to QA to look into. Please be patient during this process.
[V] IdolNinja 2 aug, 2019 @ 13:46 
Ursprungligen skrivet av Kassandra ⚔:
is this part neccesary i mean in my opinion that [pre_mod_test] near game name list is pretty annoy

Yes.

Ursprungligen skrivet av Kassandra ⚔:
and also notice that this beta test mod delete your save files ...so how i can do ending without start game all over again ? ..no that aint a good game in fact it is but still i love just ending as got a save just before ...

Save files with Workshop are in a different converted format and not compatible with the orginal build (i.e. this test one.) You will need to create a new save to use this build.
Juice 2 aug, 2019 @ 16:16 
Ursprungligen skrivet av V IdolNinja:
Ursprungligen skrivet av Juice:
Game crashed for me (client connecting to host) while playing the mission "The Real World" I was using the alien SMG and was about half way completed, this was all while playing with only the host and no homie followers. Game ran smooth up until that point with no issues whatsoever

Just to clarify the "client connecting to host" and "only the host" bit, you are saying that you were the client during the entire session in a co-op game, correct? It wasn't a case of you were playing solo and someone tried to connect to you during that mission and it crashed your game?

Also, I'm assuming this is one long play session from the start of the game? I believe that's at least a couple of hours of gameplay to get to that point. Restarting and replaying that mission worked okay?

Yes I was the client connecting to someone else, and restarting the game and continuing worked without any issues
so far mostly good! had a three hour, and two, four hour sessions of playing. (single player campaign)

had a minor issue just now. i could't aim while in a vehicle. upon restart, it's working as normal.

so far no crashes to desktop. woo hoo!
had my first crash to desktop since trying the pre-workshop build. i had 3 gang members with me, and i hit E to start Genki Holiday Special hard challenge [edit] in sunset park. [/edit]

reloading the game, and starting the mission without gang members it started fine.
Senast ändrad av impetus_maximus; 5 aug, 2019 @ 2:28
Meric 11 aug, 2019 @ 18:49 
I installed and tested starting new. Everything seems to be working. Although the first time I loaded I got stuck at the 2nd question in the Whitehouse with the options not popping up but a quick reload seemed to get it working the second time. Looks like my saved game is working also.

Thanks for saving this game for your fans! Hours of making my wife mad and ignoring my kids to get some blue screen rays and unload some stress by blowing sh!t up in my near future!
Senast ändrad av Meric; 11 aug, 2019 @ 21:39
< >
Visar 1-15 av 87 kommentarer
Per sida: 1530 50