Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Increasing musket range from 500 to 2400 makes infantry able to stomp the hell out of easily 3x their number without taking any casualties in return. Add in some buffed reload and a single company can take down an army. Cannons are definitely limited by the reload animation speed though, no matter how fast you set their reload they cant get faster than the animation allows. Muskets may have the same problem to a much less noticeable degree. I havent tried modding naval cannons, since every gun is used by enemy ships except the 4pd and without being able to mod the penetration and damage values, that gun is just too weak to use as a base.