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Ilmoita käännösongelmasta
Increasing musket range from 500 to 2400 makes infantry able to stomp the hell out of easily 3x their number without taking any casualties in return. Add in some buffed reload and a single company can take down an army. Cannons are definitely limited by the reload animation speed though, no matter how fast you set their reload they cant get faster than the animation allows. Muskets may have the same problem to a much less noticeable degree. I havent tried modding naval cannons, since every gun is used by enemy ships except the 4pd and without being able to mod the penetration and damage values, that gun is just too weak to use as a base.
And i see you were able to isolate all the values too! Any chance of doing the same for naval ships? And can you add the cannons too?
See 1.3 now. Good job, many thx. Maybe in the future it will turn out something like J&P Rebalance Mod for UGCW :) ...