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Most indie games sell less than a thousand copies.
That means 1,001 copies is "selling well for an indie game." At the same time, we should be able to agree that selling 1,001 copies of a game isn't "selling well" by any unqualified definition of the phrase.
Just look as this grifter garbage posted just 2 hours ago. If you look at the replies, that's the same ppl posting here right now, this is the same gg loser involved with the dude behing that god awful show. They're the same ppl.
Yes, this is no more than just a coordinated hate campaing against the devs.
Oh, and it's spelled "harassment," btw.
Do these arguments sound logical at least in your head?
You sound like AlyssaMorecunty
I think a large issue that people are over looking, is selaco isn't the only game in its genre. Like even if it's the best boomer shooter ever made. It's still 1 of hundreds if not thousands. I'm still interested in it, but I really don't need it. There's many other games like it. Some of which I already own. I only hope they can pull a no man's sky on their reputation.
You don't even own the game.
But this? This a different story.
Read the rest of the thread, where I explain in detail that, considering how poorly the vast majority of indie games sell, "selling well for an indie" doesn't actually mean anything.
Let's hear it from you then, how many copies has Selaco sold to date?
That's fair