The Life and Suffering of Sir Brante — Chapter 1&2

The Life and Suffering of Sir Brante — Chapter 1&2

Taltos 25 Apr, 2021 @ 12:04am
Wanted to Like the Demo. Immersion Broken.
I hope the developers find success with the game, but after only a brief time playing the demo, my immersion into the world kept getting broken, and I can't see myself supporting the game. The Life and Suffering of Sir Brante takes place in a timeline of ~1100, and seems similar to our Renaissance Era. But some of the characters speak like 20th century children. Words like "gonna" and " 'cause " (instead of because) are just a couple examples of immersion breaking speech.

It is hard to understand how the developers could use beautifully descriptive elements when describing environments or thoughts, but as soon as someone opens their mouth, some of them sound like they are one step away from using the word "dude".

I wasn't expecting old English, but I was expecting something more polished from a game focused on the narrative.

As I previously stated, I do hope the game is successful, because it has an interesting premise. I hope my feedback will be considered if you create a similar title in the future.
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Showing 1-9 of 9 comments
Lord_William 2 May, 2021 @ 8:12pm 
The designers of this game have crafted their own, unique world, very much unlike our own 12th century. First of all, if they were to actually write it in the language of the time, no one would be able to understand it at all because modern english doesn't go back that far. Contractions or no. We can assume that the language people are speaking in Sir Brante is unique to its own world, with rules governed by the movement of peoples and tides of time, like all language. I, for one, think the writing in the game (that I've seen so far) is excellent.
This is such a poor opinion. This obviously isn't set in our world so there's obviously going to be different language. This is beyond pedantic
falcata 10 Dec, 2021 @ 6:26pm 
The timeline absolutely does not matter at all, because it is set on an entirely fictional world and as such the year 1100 does not map to Earth's year 1100. Even on Earth you have different dating systems in use simultaneously. The current year on the Islamic calendar is 1443 AH for example. 1443 in the West, is in the late medieval period. This game could have featured a space faring culture using the calendar year of 1100, and there would be nothing wrong with that.

Every language also has it's equivalents of 'gonna' or 'cause.' There are always regional dialects and slang and not everyone speaks or writes in a way that is considered proper for that language.

One of the words you singled out as being too modern, is also in fact not modern at all. The first attested use of 'gonna' was in 1806, according to etymology online, and since words are typically used in speech for a long time before they get recorded in print, it probably dates back to the 18th century at least. It may not be medieval, but it isn't modern, and if the game used a medieval dialect of English no one would be able to understand it.
Last edited by falcata; 10 Dec, 2021 @ 6:27pm
Pizzleyanker1500 22 Feb, 2022 @ 12:04pm 
I didn't know this game was as big as to actually have fanboys attacking someone bringing up reasonable critique.

On topic - I think Battle Brothers have done it well, they mostly have simplified US English for a medieval setting game and few anachronisms and mistakes slip in occasionally (like potatoes), but the speech is very authentic. Reminded me of ASoIaF style of common speech.
Last edited by Pizzleyanker1500; 22 Feb, 2022 @ 12:07pm
Admiral Dinosaur 19 Jun, 2022 @ 12:48am 
Originally posted by Ash Williams:
I didn't know this game was as big as to actually have fanboys attacking someone bringing up reasonable critique.

On topic - I think Battle Brothers have done it well, they mostly have simplified US English for a medieval setting game and few anachronisms and mistakes slip in occasionally (like potatoes), but the speech is very authentic. Reminded me of ASoIaF style of common speech.
this literally cannot be anachronistic because it isn't our world. You aren't getting attacked for having a "reasonable critique", you are being given actually reasonable critiques because your opinion, which you presented as fact, is objectively and provably false.
Pizzleyanker1500 19 Jun, 2022 @ 4:03am 
But it is a fact.

An SUV would be anachronistic in that setting, even if the world is imaginary and "isn't our" , because guess what, it breaks the immersion and contradicts the timeline, just as modern English does.

So that's just not a really good job on a writer's part, nothing more.

You would also come off as more mature and adult if you don't use "objective" and "false" as equivalents of "me like" and "me dislike".
Knight 14 Oct, 2022 @ 8:55am 
Have you ever watched a dubbed movie? Just think of it like that. The language isn't the same. But the translation makes it easy to read.
Jdm262 4 Nov, 2022 @ 11:52pm 
It was the opposite for me. The language would be considered incorrect for our "modern" standards, but I'm sure that was done on purpose. The world in the game seems like a harsh and unfair place to live, and I believe the language helps enhance those elements. It isn't an elegant place to live, so the language spoken matches the setting.
Last edited by Jdm262; 4 Nov, 2022 @ 11:53pm
PHOBIE 28 Mar, 2023 @ 6:39am 
I'm reasonably convinced OP put more thought into their critique than the Devs into creating impeccable writing. The game leans heavily into Stockholm's effect to leave an impression, so it's no wonder the naysayer audience confuse a demand for better quality vs. supposedly "unique language" due to setting. You can't counter low quality with "realism" arguments either. Besides, proofreading and correcting lax grammar would cost maybe 40 bucks, it's not going to ruin them. They are lucky for not getting banned off Steam in the first place, because child abuse is expressly forbidden here.
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