Turing Complete

Turing Complete

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Alpha: Stuck on "Bit Switch" level
I'm using the standard design for this level, but on the 4th tick it's failing due to the output being none/grey rather than off.
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Tip:

You can connect two switches to the final output.


Spoiler:
Connect input one to switch one's input. Connect input two to a not, then to the first switch's toggle.

Connect input two to switch two's input. Connect input one to a not, then to the second switch's toggle.

Connect both switches to the final output.
swarm 23 lipca o 12:59 
Początkowo opublikowane przez Kacidest:
Tip:

You can connect two switches to the final output.


Spoiler:
Connect input one to switch one's input. Connect input two to a not, then to the first switch's toggle.

Connect input two to switch two's input. Connect input one to a not, then to the second switch's toggle.

Connect both switches to the final output.

That's exactly what I did. The problem is that on the 4th tick (both inputs on), the two switches are both giving no output (grey) instead of off (red) due to the switch toggles (bottom inputs) being off. This causes a combined output of grey rather than off.

I can move the NOTs to before the primary inputs of the switches, but that causes the same issue on the first tick (both inputs off).

(For context, I've beaten this game up to the point of building a custom 64-bit architecture with variable instruction width on the stable build)
Ostatnio edytowany przez: swarm; 23 lipca o 13:04
swarm 23 lipca o 13:01 
I'm fairly confident this is just a bug in the alpha
I am seeing this issue as well. Is there a work-around? I don't see how to progress in Alpha past this level.
swarm 3 sierpnia o 14:24 
Początkowo opublikowane przez Plystire:
I am seeing this issue as well. Is there a work-around? I don't see how to progress in Alpha past this level.

I haven't found one, sadly. My friend and I spent half an hour on call trying to find an alternative design/workaround, but we got nowhere.
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