Solasta: Crown of the Magister

Solasta: Crown of the Magister

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Games brilliant
Seriously though...Everything in this game screams that it should be vaporware but for some reason it's excellent. I feel like the developers had a genius on crew because they nailed a great game on a tight budget. Story starts out horrible but grows on you and the dialog is so terrible you just ignore it.

Feels like everything they couldn't make great, they just purposely made as terrible as possible so it was ignored or memed...I feel there was a delicate touch and an intuition involved that can't be explained....This game SHOULD be terrible, but it's not... It's actually addictive and amazing. It also holds a very good steam score and must've sold well because we are getting a Solasta 2.

If they continue this with Solasta 2 it could be a huge sleeper hit. I'm actually having more fun than Rogue Trader RN and that's saying a lot.
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For me, the story, dialogue, and character models are what give Solasta a certain charm that you don't get from it's AAA kin. It's like a proof of concept for a greater ambitions that may be realized in Solasta 2.
Originally posted by KVLTMASTER:
For me, the story, dialogue, and character models are what give Solasta a certain charm that you don't get from it's AAA kin. It's like a proof of concept for a greater ambitions that may be realized in Solasta 2.
I agree...Kinda adds to the TT D&D feel and works quite well
Aranador 12 Jan @ 1:43am 
Yah, back in the days when you sat around a table, and the GM pulled out some gummi bears and said "OK the red ones are the kobolds with crossbows, the green ones are the goblins with glaives, and this yellow one is the shaman. Use your imagination - and if you get the killing blow, you can eat the gummi
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