Cyberpunk 2077

Cyberpunk 2077

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toku49 20 Dec, 2023 @ 11:56am
ncpd scanner missions
Do these respawn? which missions in cyberpunk are repeatable?
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Showing 1-10 of 10 comments
UCHIA 20 Dec, 2023 @ 12:03pm 
NCPD scanner hustles are NOT repeatable. once you complete each, they are gone. Repeatable missions are included in phantom liberty such as: airdrops, vehicle delivery missions for El muamar. someone add more if there's any :)
K04L4 20 Dec, 2023 @ 3:31pm 
Originally posted by UCHIA:
NCPD scanner hustles are NOT repeatable. once you complete each, they are gone. Repeatable missions are included in phantom liberty such as: airdrops, vehicle delivery missions for El muamar. someone add more if there's any :)

Races
woots 6 Jun @ 6:57pm 
thoses definitely need to be repeatable, or have procedural one...
the game is just dead when all side missions are finished, which is a sham
Originally posted by woots:
thoses definitely need to be repeatable, or have procedural one...
the game is just dead when all side missions are finished, which is a sham

If you've finished the game & want a bit more, try the two Fixer's Hidden Gems mods on Nexus:

https://www.nexusmods.com/cyberpunk2077/mods/5058?tab=description
https://www.nexusmods.com/cyberpunk2077/mods/12245
You will find clusters of gangsters on the map who you can attack. They are practically the same as small NCPD missions, but without being official.
SiEgE 7 Jun @ 2:19am 
They do regenerate(I've faced the same bunch of gangs over and over again, within same save file, in the same place I remember killing them before), but they won't give you the big reward, and won't be marked as NCPD scanner quest anymore.
Nar! 7 Jun @ 4:03am 
Like others have mentioned above, the only actual repeatable things you can do after you've accomplished everything else, from main quests to NCPD investigations, are the street races that spring up from time to time (you will see the racing flag icon appear on your map), car heists for El Capt and if you have Phantom Liberty installed, drop crate battles against the Barghest soldiers, throughout Dogtown.

The rest is exploration (For hidden secrets which you can turn into a clever fixer's quest feature, if you install the Fixer's Hidden Gems mod. Many say this mod is a must for when you have nothing more to do.

I personally would have liked it if they had some buildings with recurring infestations of aggressive enemies and an occasional mini boss to clear out, for high tier loot. Something that would only get triggered after you've completed the game.

Maybe with optional text messages you'd receive from various fixers saying something like "The Maelstrom are at it again. They've taken over etc etc and are trying to force out tennants from their homes." etc. So then you make your way over and engage in combat. Any remaining living tennant will say thanks for the help and off you go with your loot and a small wad of eddies. Simple stuff like that. These can occur again every 3 or 4 in game days or something. All you'd have to do is make sure jobs or gigs is checked in your map options for them to become active.
I dunno.. Something like this maybe would've been cool.

If Redkit ever gets released for the modding community, I expect to see more side quests stuff come to fruition unofficially to help keep this game's heart beating until Orion arrives.

Modding is really the next thing you may want to consider playing with, if you feel there's no more to the game but still want to keep playing off the same save.
Last edited by Nar!; 7 Jun @ 4:10am
NOOB 7 Jun @ 8:57am 
Originally posted by woots:
thoses definitely need to be repeatable, or have procedural one...
the game is just dead when all side missions are finished, which is a sham

The NCPD missions are honestly just lazy. They have no soul and feel like the type of weekly challenges you'd see in loot MMOs like Genshin Impact, Warframe or Destiny.

Frankly, as someone who doesn't even like the game as much, I'd prefer it if they had never had NCPD missions from the start and instead gave us more actual quests.

Repeat playthroughs are what RPGs thrive on. "Are you a hero this time? Anti-hero? straight up psycho? Are you a stealthy rogue? Are you a gold-tongued negotiator? Or are you a semi-sentient tank?".

The NCPD missions have no value. They are just there so the map isn't a ten hour drive through an otherwise empty and hollow open world.
Ace 12 Jul @ 12:00pm 
https://www.nexusmods.com/cyberpunk2077/mods/12276 repetable boss fight

Originally posted by Nar!:
Like others have mentioned above, the only actual repeatable things you can do after you've accomplished everything else, from main quests to NCPD investigations, are the street races that spring up from time to time (you will see the racing flag icon appear on your map), car heists for El Capt and if you have Phantom Liberty installed, drop crate battles against the Barghest soldiers, throughout Dogtown.

The rest is exploration (For hidden secrets which you can turn into a clever fixer's quest feature, if you install the Fixer's Hidden Gems mod. Many say this mod is a must for when you have nothing more to do.

I personally would have liked it if they had some buildings with recurring infestations of aggressive enemies and an occasional mini boss to clear out, for high tier loot. Something that would only get triggered after you've completed the game.

Maybe with optional text messages you'd receive from various fixers saying something like "The Maelstrom are at it again. They've taken over etc etc and are trying to force out tennants from their homes." etc. So then you make your way over and engage in combat. Any remaining living tennant will say thanks for the help and off you go with your loot and a small wad of eddies. Simple stuff like that. These can occur again every 3 or 4 in game days or something. All you'd have to do is make sure jobs or gigs is checked in your map options for them to become active.
I dunno.. Something like this maybe would've been cool.

If Redkit ever gets released for the modding community, I expect to see more side quests stuff come to fruition unofficially to help keep this game's heart beating until Orion arrives.

Modding is really the next thing you may want to consider playing with, if you feel there's no more to the game but still want to keep playing off the same save.
Originally posted by UCHIA:
NCPD scanner hustles are NOT repeatable. once you complete each, they are gone. Repeatable missions are included in phantom liberty such as: airdrops, vehicle delivery missions for El muamar. someone add more if there's any :)

Yeah, I was disappointed when I figured out that NCPD scanner missions were set missions and not just random world missions.
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