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As a game creation platform, GameCraft never had a chance. Thats just how it is. The supposed Robocraft Lite wouldn't have changed anything. Plenty of other platforms with similar goals out there, except they offer much more than GameCraft. They offer more for the player, or provide more robustness for developers. Not going to deny the uniqueness of GameCraft's approach, but just like CardLife, this is another one of FreeJam's failed experements. Even in the long run, this GameCraft wouldn't have made back any significant sales. It already sold very poorly, even moreso when considering the fact that a large portion of the player base already got this game for free when it was still called RobocraftX.