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I think the game needs more difficulty options in general. The 4 player difficulty seems a bit over-tuned to me, especially for casual groups that don't have a ton of gene points unlocked. A ramping difficulty option would be nice. Or maybe a modifier that increases average loot value, but lowers XP gain? It'd be nice if groups that can't commit to ~3 hour runs could at least occasionally see what a fully upgraded ship can do.