Void Crew

Void Crew

View Stats:
gnotheo 30 Dec, 2024 @ 10:45am
End Game is too boring.
I really love the game.

But it seems player power ramps up too fast with very little to do at the end.

Going into 1st and 2nd boss, building toward something is the best part.

But after that, there is just no challenge rising up to meet the players to truly use the ship we've built, always feeling anti climatic towards end.

Too many runs just end with players feeling bored, other in game breaking bugs.

I hope they are planning on adding more contents?
< >
Showing 1-3 of 3 comments
Sasha Mason 30 Dec, 2024 @ 10:49am 
Welcome to why I insist on saying this game is too easy and it needs higher difficulty modes. By the time you kill your second boss, you are literally overpowered and nigh unstoppable, the game doesn't throw enough enemies your way to compensate for your turrets doing insane amounts of damage.
The game has broken difficulty scaling. When you have no gene points most people have a tough time surviving for very long. Once you have enough to finish up a tree you are very strong and can rank up your ship fast.
Originally posted by Cerebrum123:
The game has broken difficulty scaling.
So much this. It's wild that the game is objectively at it's hardest the on the very first run a group of 4 newbies do. While I'm not currently at the point where I want the game harder, I know other people definitely need more challenges.

I think the game needs more difficulty options in general. The 4 player difficulty seems a bit over-tuned to me, especially for casual groups that don't have a ton of gene points unlocked. A ramping difficulty option would be nice. Or maybe a modifier that increases average loot value, but lowers XP gain? It'd be nice if groups that can't commit to ~3 hour runs could at least occasionally see what a fully upgraded ship can do.
Last edited by shadain597; 2 Jan @ 10:26am
< >
Showing 1-3 of 3 comments
Per page: 1530 50