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You said you can't get more ammo\rockets, but at the same time you said you have a virtual arsenal... Virtual Arsenal is an alternative to Virtual Ammobox, you can take everything you want from there (rockets, ammo...etc). That's why I removed Virtual Ammobox - because both Virtual Ammobox and Arsenal do exactly the same.
So.. why can't you take rockets and ammo from Virtual Arsenal ?
I was just wondering, how would I be able to port it to another map, and or add objects to build with? Thank you.
-Tank
Do you have any plans on adding a Fort vs. Fort scenario? I know you've mentioned it before, and I personally thought it'd be pretty cool. Thanks.
-Tank
And yes I do have some ideas.
I already know how to adapt my FSBE (build engine) for Fort vs Fort mode.
And take a look on what I think :
[If you played PlanetSide 2, you will be familiar with some of these things. In total I am planning to recreate PlanetSide in Arma, because this is a great opportunity for me to try]
- Players will build their forts mostly from destructable materials (to prevent undestractable closed forts with no entrances) on one of available places.
- Resourses will be limited, maybe I'll split it up to Materials and Money. Money will have a little income with time.
- Money will be used to buy static weapons, vehicles and probably respawns.
- I havent decided yet about virtual arsenal, but I think it wont be available on start and must be purchased first (like it was in DUWS).
- There will be a transport with a respawn point on it, only one per faction.
- There will be custom group system. You will be able to invite smb to your group and to join other people.
- There will be a revive system.
Thats the basics for now, but I may change it in future.
I already have a working prototype for 25vs25 players and it works on Dedicated servers. However, no economy and constructions are implemented yet. There are 2 sectors, teams are placed randomly in one of these sectors. The task is to get both sectors under control.
Anyways, thanks for the porting guide.
And also, nice! I think what you're doing sounds great and pretty much perfect (and yes, I am familiar with Planetside 2). As an old player of VR Fortress and Altis Fortress, I'm gonna get my friends to play this. xD I just hope someone puts a dedicated server up and it ends up being popular. Anyways, thanks Fess, as always, great job, man.
One more question, if I come up with any ideas, may I make suggestions? Sorry, I just have alot of ideas running through my head alot of the time and I'm just wondering if I could try to help out. If not, that is completely fine, and I understand, but anyways, thanks!
-Tank
Thats what I am doing too. And according to my experience from VR Fortress popularity, the mission should look like a candy to attract people in. In order to make a candy I need a lot of time. Probably 1-2 months should do it.
Oh dude you should always tell me all your ideas. Well, not all actually, but everything about things I am doing here xD
And, I do have one idea, though it may be difficult to implement. Would there be any way for players to, sort of, "cut down" trees to gain materials? Just a small idea, but hey, you never know.
-Tank
Also, since you mentioned recreating planetside in arma, do you think you could have side objectives with AI that players could take over for money and materials? Kind of like AI missions from DayZ and Epoch, but instead you take them over and maybe can build on them as an outpost.
-Tank
There will be some <strategic> objectives, their controlling will result in resource\money incomes. Not sure if I will place some AI on these objectives to protect them from players. But after taking control of the objectives players [probably] will be able to "Improve" them, including placing some friendly AI to protect it (see reinforcing HQs in DUWS)
I am thinking about factories. There are some factories on Altis, I may place a capture'able sectors on them. The side who control the factory's sector will gain a resource income.
Really random, but I just stopped by, and I know we haven't said anything on it in a while, but, I just kinda wanted to ask if you've continued progress with that Fort v. Fort mode prototype you were working with a while back. Just kinda curious, and wanted to say hi. So yup, thanks!