Portal 2

Portal 2

Not enough ratings
Reconstructed [#BEEMOD]
   
Award
Favorite
Favorited
Unfavorite
Description
Reconstructed is an attempt to recreate Portal 1 test chambers in Portal 2. Enjoy these little replicas with my own little flair thrown into in the mix.

Rate if you enjoyed! And leave any comments about any exploits or bugs you may have, I'll make sure to read them!

THIS CHAMBER SERIES USES #BEEMOD ELEMENTS.

Chambers Planned: 00/19



NOTE: Player model may be inconsistent. You SHOULD spawn as Chell but the game sometimes spawns you as Bendy instead.

===========================================================================

To do:
Finish up to chamber 19.

Unique thumbnails.

Tutorials.



Design Notes:

Light strips should never touch the exit door.

Half Grates with Antline Lasers should connect Unstationary Scaffolds together with a three unit deep area with Deadly Goo on the bottom and Half Grates above the water. This rule is void if the Unstationary Scaffolds are submerged.

Remove Lightstrips in places where Portals are fired or where Antlines travel.

Use Quarter Tiles to fill areas where Lightstrips cannot be placed.

Contraptions that control chamber elements but are not to be interacted with by the player should be moved to the far lower corner of the map boundaries to avoid sound contamination. Any other unused elements go here as well.

Add anti-trap corridors in places where the player may become stuck.

Use Covered Angled Panels behind the walls to simulate any kind of Panel movement SFX.

Dens.
Items (19)
Reconstructed - 00 [#BEEMOD]
Created by Testsubject276
Issues: - Starting area enlarged to accompany overhead light. Updates: - Starting room added. - Exit room added. - Removed the ability to trap yourself. - Moved cube drop trigger. - Fixed Doors facing the wrong way. - Redone entrance. - Player now spawns a...
Reconstructed - 01 [#BEEMOD]
Created by Testsubject276
Issues: - Exit area widened slightly. Updates: - Removed the ability to trap yourself. - Button Pedestals removed. - Portals now rotate on a 7 second timer unassisted. - Entrance hallway extended to stall for time while Portals "Boot" themselves out of vie...
Reconstructed - 02 [#BEEMOD]
Created by Testsubject276
Issues: - Window area enlarged. - Portal Gun Pedestal moves clockwise rather than counter clockwise. Updates: - Pedestal now fires portals and rotates automatically. - Entrance area restructured. - Fixed Doors facing the wrong way. - Added orange Portal tr...
Reconstructed - 03 [#BEEMOD]
Created by Testsubject276
Issues: - None. Updates: - Chamber restructured. - Player now spawns as Chell instead of Bendy. - Redesigned pit portions. - Redesigned pit portions. - Redesigned pit portions. - Added additional tile detailing. THIS CHAMBER SERIES USES #BEEMOD ELEMENTS....
Reconstructed - 04 [#BEEMOD]
Created by Testsubject276
Issues: - Cube Dropper cannot be centered. - Exit hallway removed due to Antline issues. Updates: - Player now spawns as Chell instead of Bendy. - Changed Observation Room. - Adjusted Observation Room. - Added additional tile detailing. THIS CHAMBER SERIES...
Reconstructed - 05 [#BEEMOD]
Created by Testsubject276
Issues: - Antlines appear on the ground in front of the Door instead of to the left and right of the Door. Updates: - Removed the ability to trap yourself. - Fixed Doors facing the wrong way. - Set Piston Platforms to a fixed position. - Player now spawns ...
Reconstructed - 06 [#BEEMOD]
Created by Testsubject276
Issues: - Piston Platfrom starts on the ground. Updates: - Player now spawns as Chell instead of Bendy. - High Energy Pellet lifetime corrected. - Added Surface Marker. - Moved Auto-Portal Trigger - Added improvised Surface Marker due to the item not showi...
Reconstructed - 07 [#BEEMOD]
Created by Testsubject276
Issues: - None. Updates: - Fixed some off geometry. - Replaced Track Platform with Unstationary Scaffold. - Exit lowered. - Added grating in between Unstationary Scaffolds. For aesthetic. - Player now spawns as Chell instead of Bendy. - Changed grating sli...
Reconstructed - 08 [#BEEMOD]
Created by Testsubject276
Issues: - Antline not present. - Unstationary Scaffold clips with High Energy Pellet Catcher. - There are no guard rails. Updates: - Repositioned Deadly Goo. - Corrected chamber entrance. - A few testing elements have been moved. - Replaced Track Platform ...
Reconstructed - 09 [#BEEMOD]
Created by Testsubject276
Issues: - Chamber size increased. - Room separation is wider. Updates: - Redone exit hallway. - Removed the ability to trap yourself. - Moved cube drop trigger. - Fixed Doors facing the wrong way. - Player now spawns as Chell instead of Bendy. - Changed Ob...
Reconstructed - 10 [#BEEMOD]
Created by Testsubject276
Issues: - Chamber size increased. - First and 2nd area's Auto Portals are on improvised paneling since it's impossible to put an Auto Portal on Piston Platforms. - First area's room sometimes has glitched ramp textures. - 3rd area entry hallway changed to ...
Reconstructed - 11 [#BEEMOD]
Created by Testsubject276
Issues: - Windowed rooms modified due to limitations. - Portal Gun is picked up at the exit. Updates: - Exit hallway extended & Portal Gun Pedestal moved to end of chamber. - Portals rotate on a timer unassisted to simulate Portal Gun Pedestal firing. - Po...
Reconstructed - 12 [#BEEMOD]
Created by Testsubject276
Issues: - Room widened slightly. - Placing a single Portal on two Piston Platforms causes a texture glitch when looking through Portals. - Piston Platforms on 2nd jump for some reason refuse to use the same texture. This seems to be fixed in current versio...
Reconstructed - 13 [#BEEMOD]
Created by Testsubject276
Issues: - 1st door is discolored and offset due to limitations. - Antline is not present in 1st room. - Antlines overlap in main room. Updates: - Player now spawns as Chell instead of Bendy. - Added Half Grates underneath Unstationary Scaffold. For aesthet...
Reconstructed - 14 [#BEEMOD]
Created by Testsubject276
Issues: - Dynamic stairs featured in the original replaced with an Aerial Faith Plate. - Piston Platform starts on the ground. - Chamber shape is kinda impossible, don't think about it. Updates: - Redone anti-trap corridor. - Added Surface Markers. - Remov...
Reconstructed - 15.1 [#BEEMOD]
Created by Testsubject276
Issues: - Due to issues with BEEMOD, this chamber is cut into parts. Other parts of the chamber will be released separately. - Piston Platform starts on the ground and is blocked by a Closed Solid Field. Updates: - Added Surface Marker. - Replaced Full Win...
Reconstructed - 15.2 [#BEEMOD]
Created by Testsubject276
Issues: - Unstationary Scaffold does not activate immediately. - It's possible to use the Unstationary Scaffold Pistion Emitters as platforms to get to the exit, in the original, they push players off. - Due to issues with BEEMOD, this chamber is cut into ...
Reconstructed - 15.3 [#BEEMOD]
Created by Testsubject276
Issues: - Piston Platforms start on the ground. - High Energy Pellet Emitter raised into the ceiling to avoid messing with the High Energy Pellet trajectory. - The room encapsulating the High Energy Pellet Catcher is... Ugly... But functional. - Some Antli...
Reconstructed - 16 [#BEEMOD]
Created by Testsubject276
Issues: - 3rd Turret will sometimes be either dead before you arrive or sunken in the ground slightly, it may fix itself if it sees you. - Parts of the chamber restructured. Updates: - Added missing light strips. - Removed signage. - Modified the vactubes....