Portal 2

Portal 2

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Reconstructed - 10 [#BEEMOD]
   
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File Size
Posted
Updated
9.930 MB
31 Dec, 2017 @ 8:01pm
15 Aug, 2022 @ 1:14am
20 Change Notes ( view )

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Reconstructed - 10 [#BEEMOD]

In 1 collection by Testsubject276
Reconstructed [#BEEMOD]
19 items
Description
Issues:

- Chamber size increased.

- First and 2nd area's Auto Portals are on improvised paneling since it's impossible to put an Auto Portal on Piston Platforms.

- First area's room sometimes has glitched ramp textures.

- 3rd area entry hallway changed to a left hand turn due to map boundary limitations.

- 3rd area's Piston Platforms on the first jump are very loud.



Updates:

[1/2/18]

- Door logic redone.

- First area restructured.

- 3rd area restructured.

- Added Pedestal Buttons to 3rd area to mimic automatic panels.

- Portals placed on protruding blocks are supported by panels. For aesthetic.



[1/8/18]

- Shortened exit area.



[1/16/18]

- Door logic redone.

- Fixed Doors facing the wrong way.



[1/23/18]

- Player now spawns as Chell instead of Bendy.

- Removed a few light strips.



[1/24/18]

- Redone 3rd area.



[1/25/18]

- Fixed exploit involving ramps in 3rd area. (Thanks to tmcalvins for reporting.)



[1/29/18]

- Added missing Observation Room.

- Panels in 3rd area redone, 2nd panel set will be active on entrance, so the player will traverse the chamber like normal without using the 2nd panel set as a way to skip the 1st jump, the 1st panel set now activates via enlarged Trigger.

- Pedestal buttons removed. [1/29/18]



[7/4/22]

- Changed Observation Room.

- Redesigned pit portion.



[7/17/22]

- 3rd area shrunken to match original.

- Added portalable Piston Platforms to 3rd area.

- 3rd area's 2nd jump replaced with Covered Angled Panel as Piston Platforms cannot extend that far.



[7/18/22]

- Panel "Dive boards" now make a semi-appropriate sound when deploying.



[8/6/22]

- Added additional tile detailing.

- Fixed Light Strip.



[8/15/22]

- Redone Triggers.



THIS CHAMBER SERIES USES #BEEMOD ELEMENTS.
3 Comments
aqmlyn 25 Jan, 2018 @ 2:10pm 
Thanks lol, didn't mean for it to seem like a speedrun but I'm glad I could help!
Testsubject276  [author] 25 Jan, 2018 @ 7:38am 
@ApocUni, Thanks for reporting, very nice speedrunning skills by the way.
aqmlyn 25 Jan, 2018 @ 4:39am 
Able to cheese last room, didn't have to use buttons. Just make ramps leading back to starting area non-portalable to fix. Video (it's still processing me cutting out the beginning/end, migh thave to wait a sec)