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Artemis Heavy Fighter Type B
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
588.460 KB
13 Jun, 2016 @ 2:44pm
16 Jun, 2016 @ 2:39am
2 Change Notes ( view )

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Artemis Heavy Fighter Type B

Description
UPDATE

BLOCK I Upgrade:

+ 8 Gyroscopes for increased mobility (toggle on and off via 5, Ctrl Group 1)
this should increase overall aircraft manoeuver speeds.

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Vanilla, Hydrogen-thrust Powered Heavy Fighter.

Survival Capable (loaded with Ice, Uranium, Bullets, Rockets)

For Moon and Space Use Only.

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Cockpit Controls:

1 - Gatling Guns (280x2)
2 - Reloadble Rocket Launcher (30x2)
3 - Camera View (Nose)
5 - Manuever Gyroscope on/off (Gyroscope x8) (BLOCK I UPGRADE)
8 - Countermeasures (Decoy x8)

Alternate Cockpit Controls:

None

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Additional Notes:

This is the redesigned version of the Ravenclaw Design. it features the same base but mostly reworked wings and interior design. you'll probably notice that the nose and tail are the same, as well as the additional cockpit.

this fighter works virtually the same as an Icarus CX, but it is heavier and can accomodate reloadable rocket launchers. in the grand scheme of things that's not too much difference as the other designs can easily slot themselves with basic rocket launchers, but oh well.

as with the archer, this design hasn't been thoroughly battletested, so i would appreciate any feedback coming in.

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Other Designs:

RavenClaw Assault Gunship Type A - Heavy Fighter/Gunship - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=697689053
Icarus Type CX - Heavy Fighter - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=687370049
Archer Medium Fighter - Medium Fighter/Interceptor - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=702132425
Impact Medium Fighter Type B - Medium Fighter/Interceptor - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=707647058
Thanatos Strike Fighter/Bomber - Strike Fighter/Bomber - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=707908129
Demon Medium Fighter Type B - Medium Fighter - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=710833904
Icarus Type D-L - Medium Fighter - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=711106154
Prometheus Gunship - Heavy Assault Fighter/Gunship - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=714005844
Vampire Drone - Interceptor Drone - http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=714054484
12 Comments
LordOfBones855 8 Jul, 2016 @ 1:09pm 
Holy crap, shouldve kept up with this page. So many new things to play with!
Rin ~ お疲れ  [author] 4 Jul, 2016 @ 3:22pm 
okay, its been out for a few days now, but if you're interested in a light-armored variant of the Artemis and haven't seen it yet, there is now a light-armored and updated version known as the Type C-L; it's 55 Tonnes lighter and has 2 extra oxygen generators. if you're looking to use energy shields on any aircraft, the light ones are probably the best ones to use.
LordOfBones855 20 Jun, 2016 @ 7:27am 
nice, my personal favorite and the fighter we have adopted for our corporation is the Icarus, as like you said, Jack of all trades. It has proven itself many, many times in battle and is one of the better fighters out there. You deserve to be on the front page with these awesome, futuristic fighters.
Rin ~ お疲れ  [author] 20 Jun, 2016 @ 7:08am 
yeah, Ravenclaws were designed with the idea of slow, robust gunships with more varying attack angles, hence the turrets. but at the same time, i found the airframe to be less pleasing aesthetically, and I hadn't really built a heavier fighter. the Artemis was suppose to be the heavy end of the spectrum, embodying that heavy, robust fighter. meanwhile, the Icarus is suppose to play the jack of all trades, being capable in most roles interchangably, and the Archer being a cheaper alternative to dogfighting.

on a side note, i have developed a "Type C" Variant of the Artemis, painted in red, which features enhanced oxygen and acceleration in exchange for added weight.

http://gtm.steamproxy.vip/profiles/76561198061942920/screenshot/441731799636984527

LordOfBones855 20 Jun, 2016 @ 6:44am 
It does good for heavy ari support when you are pinned down, me and my friends play on our server and we are in the middle of a war between our corporations, so I tried to find the perfect fighter to replace all the other ones we had made. I came across the Raven and the Icarus and fell in love, the raven is good for CAS and covering our evac choppers. Im goign to assume you are using them for CAS and/or heavy bombing of targets becuase from what I have seen, they are perfect for those two jobs, but not much else. Which is sad, becuase I love the color scheme. The enemy knows they are in for a fight when they see the big yellow birds flyign low across the horizon.
Rin ~ お疲れ  [author] 20 Jun, 2016 @ 6:18am 
yeah, i've always viewed these aircraft as sortie-based aircraft, so that's pretty much in line with what i had thought. unfortunately, i have no idea how long a sortie would last, so they're stocked with 10K ice by default (if i remember correctly).

currently i'm looking into ways to make the artemis accelerate faster, and depending on how drastic the change is it may be uploaded as something different altogether. as it stands, the artemis is the slowest aircraft made to date (even slower than the prototypes not published), which is not good given its role.
LordOfBones855 20 Jun, 2016 @ 5:48am 
I was playing in suvival, the heavier, larger ships are somewhat sluggish when fully loaded but I took out most of the ice when I went on runs with my friends down to about 1k in each generator. It seemed to perform very well on short, controlled runs. These are the type of ship you would deploy from a mountaintop hangar for planned and coordinated attacks. If you are stuck in extended dogfighting I would retreat and hold them back under the cover of your own air defence, once you take that ice out it drops the fuel time to about 12 minutes, so you have some time. Well, hope this helps.
Rin ~ お疲れ  [author] 19 Jun, 2016 @ 7:02pm 
@Dipstick, thanks, it does help, but i also need one more bit of information: was this in survival or Creative mode?

all the designs that i've made perform considerably differently in survival and creative due to the immense mass increase from Ice storage and hydrogen deprivation. the upcoming "Impact" Interceptor is a great example, where it has potentially 3x more acceleration in creative as there is not enough oxygen generators to supply it for full power (still something i'm working on). the mass increase by ice storage generally sits at somewhere between 20 tonnes to 30 tonnes, and therefore is considerable to aircraft acceleration and mobility.

with that said, now that i know that tid bit of information i'll look into the two designs and hopefully use them to reinforce future designs.
LordOfBones855 19 Jun, 2016 @ 6:43pm 
I was flying them around for a few hours after I posted that and I found some other cool little things, the Icarus Type CX Heavy Fighter was the best for air superiortity and the Archer was best for ambushes and guerilla tactics, hope that helps.
Rin ~ お疲れ  [author] 19 Jun, 2016 @ 5:16pm 
@Dipstick, thanks for letting me know, that'll help me set a basis for armoring new fighters. also, since these don't get much publicity, they're kinda like the dark side of the workshop in their own way and i like that haha

as far as rocket launchers and gats go, that's always been part of the design plan and i'm happy to see people like yourself who actually modify them in that way. even non-vanilla mods too, though i don't think these planes are spacious enough to accomodate them.

there'll be more to come when i finish my exams this week, so any comments/feedback on what these fighters are lacking are also useful for me in future designs.