Space Engineers

Space Engineers

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XPAR Foe-Hammer
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
300.468 KB
29 Jul, 2015 @ 10:14pm
1 Change Note ( view )

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XPAR Foe-Hammer

Description
Vanilla hyper destroyer: 0 to 104 in < 3 seconds using only WASD controls.

8000 tonnes
>1000 km jump range
0 - 104 km/s in <3 seconds
No complex controls: just fly it

6 parking spots
8 crew
Forward and side barrages
Lotsa missile turrets

Uses the http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=413438369 trick for WS mapping
14 Comments
Craig P  [author] 15 Sep, 2015 @ 2:58pm 
@FowlPlay: There could be a pretty version of this ship, but the wheels do require a pretty big amount of space.

I dunno if the physics scan would help with screwy pistons or rotors. It could certainly detect them as they go screwy, but I don't know what they could do to bring them back inline. In this ship, it turns off the acceleration and lets the ship recover, not sure what it could do in an ordinary ship.
FPC 15 Sep, 2015 @ 1:09pm 
By the way- your physics alarm auto shutoff would seem to be a workaround/fix for exploding pistons, maybe? Or Am I mistaken? That would make an amazing stand alone workshop release if so!
FPC 15 Sep, 2015 @ 12:58pm 
I would love to see a more attractive version of this ship made for survival multiplayer. Tempted to print one of these on my welder wall in multiplayer but I think the footprint may be too big. And also, while a truly genius creation, its not very pretty. Lol

Combining the best features of this ship and your attractive hihat would be awesome! :)
Craig P  [author] 4 Aug, 2015 @ 2:49pm 
That's not going to affect me, since I used Mimir. I simply replicated the trick, not used the code. But thanks for your attentiveness!
sampo0 4 Aug, 2015 @ 2:31pm 
Hi, the Pollywog was updated. Since the last SE-update the Code was outdated.
Craig P  [author] 31 Jul, 2015 @ 5:04am 
If it descends from the proper classes, Freya will catch it. I haven't played around with that mod, though.
Bread Mongrel 31 Jul, 2015 @ 5:00am 
I don't know if you look at other mods, but I have another question/suggestion for you. Have you seen the energy shielding mod that came out recently? Made by a Cython, if I'm correct. Do you know if Freya would know to add modded objects, such as a shield generator/capacitor to her list of things to micro-manage? Your gravity drives, combined with the modded batteries, with a big, shielded nose-spike. Thus James hath foretold the end of the world.
Craig P  [author] 31 Jul, 2015 @ 4:42am 
I use vanilla to work out the design fundamentals, I use mods when I want to do things perfectly. But I haven't bothered to go beyond the fundamentals, recently.
Bread Mongrel 30 Jul, 2015 @ 10:23pm 
How come you never use your mods in your ships? With all of your innovative designs and AI, I'd think that Freya at the very least would love your batteries. and whatever AI controlled your flight experiments. Was that Gungnir, the spear that never misses?
the_shadow2 30 Jul, 2015 @ 6:59pm 
Foe-hammer? Referencing Glamdring, mayhaps?

Either way, a fitting name.