Space Engineers

Space Engineers

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POLLYWOG WASD Gravity Drive
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
264.439 KB
24 Mar, 2015 @ 2:12pm
13 Sep, 2015 @ 9:08am
11 Change Notes ( view )

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POLLYWOG WASD Gravity Drive

In 1 collection by sampo0
My Workshops
4 items
Description
no Mods

Flying minimal configuration: https://youtu.be/naMUHwz0D9I

HOWTO build: https://youtu.be/nDv_ldwotk4

Gravity Dampener: There is a light(dampenersONOFF) that you could turn on and off.

You can now add GravityGenerators and ArtificialMass. Just add they to her Groups (GravityGens4G-Drive and ArtMass4G-Drive)

New RTF TESTSHIP is here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=517723743


Here is a RTF Testship(old):
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=424866387
Testship video: https://youtu.be/-o4_KBMR1f4

The system without Programmable Block is here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=409855243

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#Gravity #Drive #Warp #WASD #Hyper
43 Comments
DeadlyAirForce 4 Mar, 2020 @ 10:32am 
@sampo0 so is this a reactor or a thruster or a jump drive because im really confused? 🤨
Mohawk 14 Sep, 2017 @ 10:52am 
Maphias 20 Sep, 2016 @ 4:52pm 
i found that and have been using it and it workds great
sampo0  [author] 20 Sep, 2016 @ 3:25am 
hi,
the spinning wheel is to get the userinput. without the wheel it would only working with the cockpit hotkeys.
But what is with the "3 axis gravity drive" in the Workshop? i think there ist a new working version.
Maphias 6 Sep, 2016 @ 9:20am 
so can you make a stationary grav drive that doesn't spin? it would be very helpfull in multiplayer were most moving parts are a hazard. I have been working on making grave drive and have found a configuration that works well for most ships but it requires me to use 7 hotkeys in the pilot seat to fly like using awsd it works but some one not knowing what they are doing will have no idea what to do and probably crash
laci4321 (HUN) 14 Mar, 2016 @ 3:16pm 
With this solution you can going up and down too. (With space and c button). This is the largest benefit, the Pollywog drive can only dampening in these two directions. So I think, this have better flying ability.
(Let's see if I understand you: is the power generators output not equal at all of the ship? So can you read the nearest generator output to the thruster?)

(an other idea: can you read the hydrogen consumption directly? But then you need hydrogen :/ OR: can you read the hydrogen claim of thrusters without hydrogen consumption?)
sampo0  [author] 14 Mar, 2016 @ 9:05am 
hi,
yes i could do this, but i don't want to. :)

You can't get thrusters powerInput directly. You have to turn they on/off and look at the PowerOutput from all generators.
Low Difference -> thrusters are off(Player flies not in this direction)
High Difference -> thruster are on (Player flies in this direction or some block is now activate.)

And this for all 6 Directions.

This will not better fly like the Pollywog(in the Past :steamsalty: ), so i have no intention to work on these script, sry.

I would programming something if someone has a new idea to get the WASD Input from Cockpit.
laci4321 (HUN) 12 Mar, 2016 @ 7:50am 
Hi sampo0!
Can you create a script, that is changing the G value of gravity generators according to power consumption of a thruster? So we have a gravity driving system with WASD controll, dampening and without moving parts!
Here is an example, but this is not working now:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=390624351&searchtext=gravity
sampo0  [author] 25 Jan, 2016 @ 6:21am 
No they are needed for listen the WASD userinput.
Stower 20 Jan, 2016 @ 8:26am 
Ah so are the blocks on the wheel needed or are they cosmetic