Space Engineers

Space Engineers

XPAR Foe-Hammer
14 Comments
Craig P  [author] 15 Sep, 2015 @ 2:58pm 
@FowlPlay: There could be a pretty version of this ship, but the wheels do require a pretty big amount of space.

I dunno if the physics scan would help with screwy pistons or rotors. It could certainly detect them as they go screwy, but I don't know what they could do to bring them back inline. In this ship, it turns off the acceleration and lets the ship recover, not sure what it could do in an ordinary ship.
FPC 15 Sep, 2015 @ 1:09pm 
By the way- your physics alarm auto shutoff would seem to be a workaround/fix for exploding pistons, maybe? Or Am I mistaken? That would make an amazing stand alone workshop release if so!
FPC 15 Sep, 2015 @ 12:58pm 
I would love to see a more attractive version of this ship made for survival multiplayer. Tempted to print one of these on my welder wall in multiplayer but I think the footprint may be too big. And also, while a truly genius creation, its not very pretty. Lol

Combining the best features of this ship and your attractive hihat would be awesome! :)
Craig P  [author] 4 Aug, 2015 @ 2:49pm 
That's not going to affect me, since I used Mimir. I simply replicated the trick, not used the code. But thanks for your attentiveness!
sampo0 4 Aug, 2015 @ 2:31pm 
Hi, the Pollywog was updated. Since the last SE-update the Code was outdated.
Craig P  [author] 31 Jul, 2015 @ 5:04am 
If it descends from the proper classes, Freya will catch it. I haven't played around with that mod, though.
Bread Mongrel 31 Jul, 2015 @ 5:00am 
I don't know if you look at other mods, but I have another question/suggestion for you. Have you seen the energy shielding mod that came out recently? Made by a Cython, if I'm correct. Do you know if Freya would know to add modded objects, such as a shield generator/capacitor to her list of things to micro-manage? Your gravity drives, combined with the modded batteries, with a big, shielded nose-spike. Thus James hath foretold the end of the world.
Craig P  [author] 31 Jul, 2015 @ 4:42am 
I use vanilla to work out the design fundamentals, I use mods when I want to do things perfectly. But I haven't bothered to go beyond the fundamentals, recently.
Bread Mongrel 30 Jul, 2015 @ 10:23pm 
How come you never use your mods in your ships? With all of your innovative designs and AI, I'd think that Freya at the very least would love your batteries. and whatever AI controlled your flight experiments. Was that Gungnir, the spear that never misses?
the_shadow2 30 Jul, 2015 @ 6:59pm 
Foe-hammer? Referencing Glamdring, mayhaps?

Either way, a fitting name.
flarefire 30 Jul, 2015 @ 10:34am 
Well that's kinda my point. You can configure a grav drive to act as a super-powered inertia dampener, taking the "manually" out of the equation :p

I found a little quirk with the WASD controls. Just stand still and press Q or E to do a barrel roll. You'll be at max speed (forward or reverse) as the gyro attached to your wheel doesn't rotate with your ship. It might be solvable by having wheels along more than one axis, and only triggering forward/reverse grav if all the wheels rotate.
Craig P  [author] 30 Jul, 2015 @ 6:26am 
The gravity drive is so much more powerful than the inertial-damped engines, I just figured you'd slow down manually. :D
flarefire 30 Jul, 2015 @ 4:40am 
Yay, more fun with grav drives! And what a beast this ship is, hard to believe it's so light (for its size) yet so durable. You can completely disarm it and rip the entire ship apart, and it'll still float towards you and try to ram you. Paint it black and it'll be perfect for bridge-guarding duties :D

Gravity-assisted inertia dampening is pretty cool, worth investing a hotbar slot imho. sampo0's implementation is pretty decent, might want to have a peek at his code :)
Souper07 30 Jul, 2015 @ 12:04am 
This thing is awesome. I played with it with an unlimited speed mod, this thing gets up to 3,000m/s in no time! Only bad thing is it took 20minutes to slow down lol. It's a beast in combat too.