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Fruits, Mushrooms, Vegetables didn't showed up till i added the last two parameters in the script:
AddU("Fruit", t, 0, "Fruit", "fruit"); instead of AddU("Fruit", t, 0);
i can filter ore, ammo, tools, and components, but consumables will not show.
i copied the updated script directly from the in-game script browser. ill try to go through it and see if thats been properly updated.
Sadly, the category filtering (seed, consumable) isn't functional, and the individual filtering by item (e.g. mushroomseed, fruit) doesn't function either. Algae filtering works, strangely. I've posted a bug report.
Hope that helps narrow it down when you have a chance to take a peek. Thanks again for your hard work on this mod!
Inventory command guide contains full list. Main type is in brackets before each list. If that doesn't work please report bug in bug reports discussion on main script page and I will try to get to it asap (but no sooner than next week as I do not have access to my dev machine rn).
I can't seem to filter by Food/Seeds/Consumables when using the inventory command.
If I run InventoryX they appear under the ammo category, and if I use
InventoryX * +all -ore -ingot -component -ammo
etc, then I can remove everything else and eventually get them to show.
Is there a more direct method to filter for food/seed/consumable or is this the only way?