Stellaris

Stellaris

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Strengthening the Wilderness
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1.167 MB
8 May @ 8:11am
4 Oct @ 1:01am
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Strengthening the Wilderness

Description
Weakened version of the link https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3485113629
The new giant statue weapon is super powerful
After expanding the size of the planet to use mineral food energy coins and possessing the national concept of Gaia consciousness and achieving purity, the upper limit of expansion is increased to 50
Added a law to the wilderness of the living body
The effect is:
Reduce Empire Size by 75% Effect
Reduce crime by 200%, reduce housing usage by 200%, and reduce comfort usage by 200% (Are you saying that I only have about ten people working on one planet, and everything else is biomass? These biomass still require comfort and housing, and still generate crime? This beaver?)
Reduce planetary infrastructure costs by 25%
Increase planet building speed by 50%
500% population assembly speed bonus (i.e. biomass obtained at 5 times the speed)
-50% full production and 100% job efficiency bonus (originally intended to write a 5% full production and 5% job efficiency bonus for every 100 empire sizes, but this is a bit advanced and I am too inexperienced to write it)
Also added a building that consumes 50k of biomass for construction and maintenance, with a cost of 100 yuan for food
The effect is to increase the national job efficiency by 1% and the total production by 1% (originally 2.5%), with a resource limit of 1m and a cultural relic limit of 50k
This thing is built in the building slot of the primary production area and cannot be stopped from operating (otherwise it will become a traditional art form of a stupid donkey, and if the building is closed, there will be no maintenance fee and the effect will be in vain)
Received feedback and adjusted the value from 100% post efficiency -50% of total production to 0.75% post efficiency -0.25% of total production (forgot to add too many posts at the beginning, which would result in high maintenance costs and make the first production a bit insufficient)
First major update: Added a new national concept - Gaia consciousness
The initial planet has been replaced with Gaia, which has a Will Connection Block (which cannot be written, so there is currently no opening, but a special resolution has been written for the capital to manually add this block). The cost of environmental renovation is -25%, the size of the division is -290%, the population size is -100%, the colony size is+400%, the total production is 20%, and the population assembly speed is increased by 200%. Unlock a resolution that adds basic output to many positions
Also added a law to provide a large amount of naval capacity (lazy and unwilling to build a bunch of star bases)
Second major update:
A new national concept has been added - the Bioverse Warship, unlocking the unlimited number of powerful Titans with Bioverse Warship technology - the Bioverse Warship (3k food maintenance fee) Colossus weapon can turn non barrier non virtual world planets into Gaia planets. It is necessary to study the stinging bees before it is possible to generate a cost of approximately 60k biomass maintenance fee and 3k food. W weapons alone require 10k food maintenance fee, which I think is reasonable. What's wrong with assimilating a planet that eats more
The ship is a model of the Gaia sphere
The third major update: strengthening laws and Gaia consciousness, conflicting with spatial expansion, and adding a new national concept - spatial expansion (some buffs can see for themselves) (conflicting with Gaia consciousness). The effect is to add resolutions to the capital (both are unlimited in number of times). Spatial expansion consumes biomass (0 time is convenient to operate, but I found that 0 time will not enter the construction queue, causing biomass to not be consumed normally, only 1 day can be set). Adding land plots to the planet for spatial expansion has the effect of increasing the organic population by 10% to assemble 80 incubation positions, increasing the resource limit, and adding 5% to the maximum area of the planet, resulting in a 0.5% increase in the efficiency of all production positions After completing the Pure Tradition, we added Resolution Sublimation and added Block Sublimation to the planet. The effect was 5% for total production, 5% for job efficiency, and a large amount of basic output (approximately equal to one fortieth of the block given by Gaia consciousness, except for the addition of Farmer's Alloy). The prices of both increased with the number of blocks (the shared price should be balanced by yourself) (I adjusted the values, but I didn't expect me to be too conservative in the first two times)
The fourth major update - adjusted the Gaia consciousness national concept (you can see for yourself), changed the construction of the biogenic warship to the event ship capital resolution, in order to consume biomass normally. The capital must have more than 20 grids with the biogenic warship national concept and technology to use this resolution.
Fifth major update: Optimized space expansion and reduced its impact on game performance. Infinite growth of new national concepts
(Get 5% full production and 5% ship weapon damage ship weapon firing rate bonus for every 100 empire sizes, and 5% shield armor hull value (comes with 50% buffs). Each colony increases by multiplying (20 incubator positions and 20% biological population assembly speed) by (5+number of colonies). For every 100 biomass obtained, receive a 1% environmental improvement speed bonus and a 1% planetary construction speed bonus
Planetary infrastructure construction cost -25%, empire size generated by population+100% empire size generated by star systems+200% -20% job efficiency
Need the national ideology of killing in the wilderness (what did Jiriguru say, tell my fleet about it)
We have moved the reduction of abnormality, housing use, and comfortable use, which were originally written in the national concept, to the newly added laws and regulations, if necessary.
The sixth major update - removes the national concept of the biological battleship and transfers its original function to the Flying Ascension Talent Douzhuan Star Movement. It adds a resolution to disintegrate and summons a mini planet (ship) that reduces the size of the planet by one. The planet type is also changed to a collapsed planet, with no maintenance fees or technology required. Simply click on the Flying Ascension button to use it
The seventh major update: A new national concept of wilderness creation has been updated, which is the wilderness version of the creation guide (the updated content is not much, there are really no good ideas left)
The eighth major update: adding a flying maternal marrow heart. Unlock the Living Planet Project and turn the planet into a living planet (slightly stronger than the Hive and Mechanical Ball). The Gaia Consciousness Link Resolution can be used on living planets. This update covers the content of the original commensal community zoning. If the mod you added modifies the commensal community, it may conflict to some extent. Because in order for this living ball to successfully transform a normal symbiotic community into a living ball's symbiotic community, it is necessary to add a convertible living ball's symbiotic community to the normal symbiotic community. Not adding it will result in the first conversion into a city and then into a living ball's symbiotic community, leading to the loss of the capital building. Please pay attention to it yourself (if you really want to add it, just add it in the mod where you want to modify the symbiotic community. You can convert it to (the name of my symbiotic community) and put it under my mod to use it normally)
65 Comments
草草柚  [author] 14 Oct @ 1:46am 
荒野人口吃不到岗位效率加成,这也是我给荒野写一个新的灵飞新的灵能军团新的灵能使的原因,因为原版的灵能人口岗位效率是吃不到的,没想到这个也吃不到,不过不打别的mod这个也影响不大(毕竟没有能叠加的方法),你解决了就好:steamhappy:,至于检查岗位的话,我不太清楚国家域能不能直接查所有星球岗位,如果不行就得在星球域统计之后给每个星球打标记然后把这些标记的值想加,还挺麻烦的:steamsad:
ChaoslB 13 Oct @ 11:36pm 
还真是,我给MOD建筑加了一个仅在荒野国家,根据人口数增加灵能光环效率的修正,就能吃到了。我本来打算根据岗位数量计算的,但是没有找到对应的触发器
ChaoslB 13 Oct @ 10:39pm 
是因为荒野岗位上没人的原因吗?
ChaoslB 13 Oct @ 10:38pm 
我加了一个MOD,可以根据灵能使岗位提供灵能光环效率,和命力帝制的效果差不多, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3583043353 ,但是除了荒野和其他不能灵飞的起源和国民理念外,都能吃到这个加成,我以为是岗位的问题,就把灵能军团提供的荒野灵能使换成了普通的灵能使,但是依旧没有吃到,后来我打算试试原版灵飞结果,点了灵飞后,结果不显示灵能传统,甚至议程都没有解锁。但是能吃到虚境行者的加成
草草柚  [author] 13 Oct @ 5:13pm 
荒野好像没有叠灵能光环效率的方法?你是哪个地方获取的灵能光环效率没吃到呢
ChaoslB 13 Oct @ 12:02pm 
请问荒野的灵能光环吃不到光环效率加成的问题,能修吗?
草草柚  [author] 3 Oct @ 7:36pm 
那个不是bug是我写的灵能军团是建造在一产特化建筑槽位里的
normalsandseal 3 Oct @ 7:06pm 
谢谢,这下终于可以放心了。
刚才碰到了一个bug,点了灵能传统一后造不了灵能军团,导致无法开始灵能飞升局势第二段
草草柚  [author] 2 Oct @ 10:40pm 
荒野政体是死代码定死了的,除非直接改游戏本体文件,要不然换不了:steamsad:
normalsandseal 2 Oct @ 8:12pm 
不懂就问,潜入虚境后碰到那个换政体的事件后有可能会变成蜂巢吗?还是让荒野不会碰到这个事件或者作者写了个荒野版灵飞高级政体?