Stellaris

Stellaris

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507.322 KB
8 Oct @ 8:09am
10 Oct @ 7:17am
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More Psionic Aura Effectiveness

Description
I've always loved the mechanics of stacking psionic aura effectiveness with specific civics like Psionic Imperial and Psionic Machine Intelligence, but found it frustrating that other empires had limited options to enhance their psionic aura. This mod aims to give all psionically ascended empires the ability to infinitely scale their psionic aura effectiveness.

2025/10/10 Update: It occurred to me that even with high aura effectiveness, the short propagation range prevents neighboring empires from fully experiencing the aura's debuffs - which isn't ideal for dominating the AI. So I've added an upgraded building that allows stacking aura propagation range. The values are conservative, designed to help you affect adjacent AI empires, unless you're using other mods that provide infinite psionic jobs.
Also fixed icon color issues and white outlines caused by image conversion problems.

Mod Content

New Technology: Psionic Aura Empowerment
  • Society technology, Psionics category.
  • Requires "Psionic Aura" technology to unlock.
  • Greatly increased appearance chance if you've researched the vanilla "Psionic Aura Intensification" technology.
  • Unlocks building: Psionic Nexus.

New Building: Psionic Nexus
  • Provides empire-wide psionic aura effectiveness scaling based on the number of working Telepath jobs on the planet.
  • More jobs = higher bonuses - infinite stacking potential.


New Technology: Psionic Aura Resonance
  • Society technology, Psionics category.
  • Requires "Psionic Aura Empowerment" technology to unlock.
  • Greatly increased appearance chance if you've researched the vanilla "Psionic Aura Intensification" technology.
  • Unlocks building upgrade: Psionic Resonator.

New Building: Psionic Resonator
  • Upgraded version of the Psionic Nexus with enhanced psionic aura effectiveness.
  • Additionally increases psionic aura propagation range.
  • Provides more Telepath jobs than the basic version.


Building Effects

Psionic Nexus
  • Can be built once per planet.
  • Provides psionic aura effectiveness bonus proportional to the number of working Telepath jobs on the planet (e.g., 500 Telepath jobs yield +25% psionic aura effectiveness).
  • Provides 300 Telepath jobs.

Psionic Resonator
  • Upgraded version of Psionic Nexus, can be built once per planet.
  • Provides 15% additional effectiveness multiplier on top of the base bonus (e.g., 500 Telepath jobs yield +28.75% psionic aura effectiveness).
  • Increases psionic aura propagation range based on Telepath jobs (+1 range per 400 Telepath jobs).
  • Provides 400 Telepath jobs.

Compatibility
This mod does not override any vanilla XML files and should be theoretically compatible with most other mods.

Note: This English description was machine translated. If you notice any errors or have suggestions for improvement, please let me know!
7 Comments
dft 13 Oct @ 10:04am 
oh i did not know it was called that in the code. but that explains what it is thank you
REN  [author] 13 Oct @ 8:19am 
In the "Shadows of the Shroud" DLC, Psionic Ascension grants special buffs, and PA Effectiveness makes these bonuses stronger. Or perhaps my translation is off? I've seen it called "Psionic Aura Effectiveness" in the game's code.
dft 13 Oct @ 7:10am 
what does pa effectiveness even do?
redx112 12 Oct @ 7:49pm 
for the dark gods
Chip! 12 Oct @ 7:26am 
This has got to be my favorite mod on the workshop rn xD
:) 11 Oct @ 10:25am 
一条评论五毛钱
:) 11 Oct @ 10:25am 
做的真好,点个赞