Stellaris

Stellaris

367 ratings
40k Age of Indomitus
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620.512 MB
7 Jan, 2024 @ 1:51am
16 Aug @ 10:26pm
61 Change Notes ( view )
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40k Age of Indomitus

Description
[discord.gg]

Discord above for those who need help with bugs, issues or suggestions, or anyone that wants to help make this something bigger than it is.



This is a combination mod consisting of both The great crusade origin and WH40k Planets Renewed. Also contains Heavily recycled elements of the Total Warhammer 40k conversion mod, Notably technologies, jobs and buildings. Info on authors can be found at the bottom of description.

Essentially this mod is keeping everything that the great crusade origin mod did and combines it with WH40K Planets Renewed and upcoming future content.

UPDATED FOR 4.0. Possible small bugs or odd interactions may remain report them and Ill hot fix.

Mod Currently consists of:

8 origins

1 Ascension Perk (For Imperial)

1 Map Preset

3 Ship Weapons

79 Civics

100's of armies (No longer overwritten)

8 Strategic Resources

2 traits

7 authorities

500+ Technologies (Across all origins )

46 Jobs Total

89 Buildings Total

1 form of JUMP DRIVE (Warp Drive)

Special deposits

28 Loading screens

Planet types (MOST with unique districts, values and icons)

Planets:

Armory World

Shrine world

Refinery World

Agri-World

Super-Hive World

Mega-Hive World

Medium-Hive World

Small-Hive World

Fortress World

Industrial-Hive World

Industrial World

Mechanicum Forge World

Imperial Throne World

Ork world

Tau City World

Tau Bureau World

Tau Leisure World

Dark Webway World

Hell Forge World

Slaaneshi World

Tzeentchian World

Nurglite World

Khornate Demon World

There are also a few missing planet types that will be added in the future.
Such as:

Armory World With Iron Ring

Refinery world with Iron Ring

Forge World With Iron Ring

Mod has built in Simple Chinese done by YQ元始天尊 and 爱吃鼠鼠的猫. Or for those English folk the below.

Translators: YQ Yuanshi Tianzun and Cat Who Loves Eating Mice
Message: “Some of the terms may not be entirely accurate — feedback from lore experts is welcome at any time.”




Ethic point patch:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3393650175

Sets ethic points back to 3 (Vanilla) place under this mod.

No longer Overwrites army files should be compatible with any army mods.

Grim dark will cause issues with this mod, play with both at your own risk, I will work through the issues eventually.

PLACE UNDER Gigastructural Engineering TO AVOID ISSUES WITH TOP BAR UI. Other than that its perfectly fine.

Casako's Framework & Modmenu , edits top bar resources regardless of load order - minor issue but no resources will be displayed.

This functions along side NSC3 with no issues so far.

Has built in Compatibility for Ethics and Civics Classic 3.12


Both original authors for 40k planets renewed and Great crusade Origin can be found here:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2301970262&searchtext=40k+planets
- Bedivere for the renewed version and kamip123 for the original.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2778794036&searchtext=great+crusade+origin By
- FUZE ANTATIC

Go give them the credit because they actually made these two mods which is the base code of this one it wouldn't exist without their work.
Popular Discussions View All (5)
1
19 Aug @ 2:44am
Tyranids unplayable or major skill issue?
Wizard
32
12 Aug @ 5:27pm
Bugs or crashes
Aurelias
9
7 hours ago
Suggestions
Aurelias
439 Comments
Moose 13 hours ago 
Anybody got the issue of Great crusade capitol not being able to build and districts? removing all blockers has it still stay stuck saying no space for more.
Miriam 19 Aug @ 3:06am 
I play imperial 35 years but i can't gain any new strategic resources except gene seed, do i ignore some tech?
Aurelias  [author] 18 Aug @ 9:15pm 
No you cannot but your not the first person to ask for that ill end up applying it to both a civic and the current origin soon in an update. This is just so it gives both options of going through the origin like normal and using the civic as an alternative to that as a bunch of people want.
RandomGamingNerd 18 Aug @ 5:09pm 
@Aurelias for question below v
RandomGamingNerd 18 Aug @ 2:59pm 
Sorry if this is a dumb question, but can I still use and or produce the new strategic resources (scrap, gene seed, etc.) without the imperial authority and can I access those technologies without the Great Crusade Origin? If I can cannot use the strategic resources, would you ever consider making them usable by other empires?
Aurelias  [author] 17 Aug @ 11:22pm 
No worries
Emperor Crispatine 17 Aug @ 10:01pm 
Ok cool, Thanks for letting me know, I started a Chaos Playthrough and wanted to Figure it out before I got too Deep into it.
Aurelias  [author] 17 Aug @ 9:14pm 
All other world types are assigned through decisions and techs for everyone other than imperial.

So for Hell Forge for example you'll get a tech roll for it eventually then you'll find it unlocks the decision for world conversion within the decision section. Hell Forge's however need a mechanicus forge world to use that decision on. The demon worlds just just use any planet.
Emperor Crispatine 17 Aug @ 10:32am 
Hi so I have a Question about the Chaos World Types and other World Types that Aren't Imperial, How would I designate them? Is it through a Similar System as the Imperial Worlds, Or does each of the Origins get a Unique System to Assign their Worlds?
RyvL 17 Aug @ 7:13am 
Thanks for the reply. The mods such as SW, ME, Halo, etc. are mainly shipsets, so they don't touch any of the civics, planets, etc. I know there are mods with those sci-fi's that are major overhauls on some of the features within the game, but I'd imagine they would overwrite one another.

It seems if it mainly just adds a bunch of stuff, I may give it a go and see what happens. Thanks again!