Barotrauma

Barotrauma

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Enhanced Armaments
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38.920 MB
25 Feb, 2022 @ 12:44pm
21 Aug @ 7:21pm
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Enhanced Armaments

In 1 collection by Micheny
The Enhanced Armaments Collection
9 items
Description
A Heavily Armed Europa, para bellum. . .


A large mod primarily focused on the instruments of death, from firearms to chemical and radiological weapons (and the equipment to protect against such instruments).


An official expansion is available, Fuel For the Fire

A minor Neurotrauma patch is available.

An official Hazardous Reactor patch is available.

Content:

A fully-custom and one-of-a-kind Reloading feature.
Magazine size and ammo type matters most when it takes a moment or two to swap between them. Don't worry, this process is automated when you reload normally, and can happen even after the weapon is holstered. Lower-grade and bigger weapons take longer to reload to their counterparts. Take the time to understand your weapon, as knowing where it shines and where it falls could mean life and death.

Armed to the teeth

A dizzying arsenal developed from (mostly) existing designs to fuel the brutal conflicts shaping out on Europa and have been adapted to work within the harsh new environment they find themselves in.

Kitted to the Core:


A large variety of protective clothing and armour vests made to protect against the high calibre cartridges that now exist, their weight however may hamper your close quarters capabilities.

Fresh lick of paint

All small arms have been resprited and resounded to look more functional and generally more appealing.

Renegade Weapons and Gear

The primary armaments of the Jovian Separatists, manufactured when Coalition weapons are unable to be taken or for sparking a flash rebellion. Whilst generally inferior to the Coalition's high quality and precision machined firearms, their ease of manufacturing makes them very popular (and infamous) options for Separatists and pirates alike.

Prototype Weaponry

Top of the line, very expensive small arms that are tooled to be superior to most options. They require significant skill to handle optimally.

Vintage Weaponry

Old or abandoned weapons that have been untouched for many years within shipwrecks either brought from Earth or being from long lost weapon programmes, however are only mostly good for selling or collected for display as a result of near non-existent ammunition.

Nuclear Armageddon

A vast array of WMDs are available which can obliterate foes apart, and potentially yourself if you're not careful.

Stitching and Stimming

A small collection of new medical items are available, for enhancing combat effectiveness and plugging up the nastier holes caused by large calibre weapons more effectively.

Dedicated Fabricators

Fabricators used to part balance/de-clutter the normal fabricator whilst being convenient (and likely for more nefarious use without being as easily noticed). No I can't help you if you have no space or are too lazy to do even the most basic of wiring.

Jobgear and NPCset replacements: Captain and Security job loadouts have been altered, alongside Mechanics and Medics.

Abandoned Outpost Warfare:

EHA currently adds 6 new outpost missions, a few of the easier missions being:

Pirate Scavenger Removal

"A large group of scavengers have been found in an outpost looking for supplies. Whilst poorly equipped, their numbers may be problematic to deal with. Beheading the top brass of the scavenging operation will easily prevent anyone else from trying in the future."

Temporary Pirate Outpost Cleansing

"A group of pirates have been found in an outpost looking for a place to set up their operations. Removing them from the outpost would be ideal."

Rogue Coalition Cleansing

"A group of rogue Coalition members have been located at an outpost, likely departing from the Coalition to begin illegal item trafficking or other nefarious practices. Killing the leader alongside their men will be beneficial for both the Coalition and the Separatists."


Credits:

Primary Contributors

Miles: Being the QA tester since the first inception of my mod (bro goes back to November 2021)
SGT.Shorty: A significant portion of sprites and resprites (Renegade Special Rig, some Uniforms, Fractal Weapons, Combat Hardsuit), as well as taking up the torch.
Dilopho-Mos & Lobotomite: Spriters

Spritework and other things

Bohemia Interactive: For a lot of things, including weapon & armour sprites & sounds
Battlestate Games: Various SFX
Leo Varas: Original maker of Yui & Liv Spec Ops characters (Infiltrator and Vanguard helmets)
Popular Discussions View All (8)
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13 Aug @ 7:40am
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Micheny
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6 Sep @ 8:15pm
Questions
Ser
188
30 Aug @ 1:27pm
Issues
Micheny
3,703 Comments
[ST] SGT. Shorty  [author] 11 hours ago 
You find it in wrecks
Seltas 5 Sep @ 10:24am 
How do i get particle accelerator parts kit?
Rhyufer 28 Aug @ 3:19pm 
What is the blue/black double barrel rifle/shotgun called? I don't see anything like it in-game.
[ST] SGT. Shorty  [author] 27 Aug @ 6:46am 
Analgesic Reagent is practically the more effective option, since it gives a temp +50 Vitality alongside some minor healing.
I did set it to be a solution for most damage types, as to make the AI recognize and use it, though I can see this becoming an issue as they will spend the supply with very little healing actually done.
Eldritch 27 Aug @ 5:50am 
I think the AI will generally use the most effective solution available to them. Not sure if locking up your stash of ARs would be enough for them to switch to using morphine. Shot in the dark, sorry I usually pair this with neurotrauma
Sparky✨ 26 Aug @ 3:43pm 
Okay now the only cure for almost everything, to my AI medics is... Analgesic Reagent? They don't use Morphine anymore and for that I'm poor ingame, that thing is expensive.
[ST] SGT. Shorty  [author] 26 Aug @ 12:41pm 
No, there isn't, really.

It uses the Charging Weapon mechanic, just using no vfx, only a sound that it's being fired.
Doggifast 26 Aug @ 10:31am 
Hello! Sorry if this is a question that has been asked somewhere, is there any config or other way to disable heavy weapon triggers? I'm playing on really low fps and aiming the assault revolver is already hard enough.
[ST] SGT. Shorty  [author] 25 Aug @ 6:06pm 
It has to be found.
HK416 25 Aug @ 5:44pm 
What or where is this "heat coil" for the flammendegevar? Can it be crafted or bought or does it have to be found?