RimWorld
Vanilla Outposts Expanded
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A mostrar 1-15 de 125 tópicos ativos
4
25 de ago. às 2:50
Is “disable outpost raids” setting missing?
ArgensVentus
3
18 de ago. às 9:52
Way to make town require only 1 settlement?
Rice Trispy
1
14 de jul. às 0:32
Town Outpost Requirements
z@c
0
9 de jul. às 8:50
[Suggestion] Let mechanoids be assigned to outposts?
Raysør
0
4 de abr. às 16:44
How to adjust Village requirements?
TamTroll
1
19 de fev. às 5:23
Bug: Fishing outpost delivers negative rare items
Fluffer
0
8 de fev. às 14:35
[Request] Reinforcements and in map air bombardment
Azraile
14
28 dez. 2024 às 15:10
Pawn Drug Dependency
Game Dev Friend
1
25 nov. 2024 às 17:13
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
0
8 out. 2024 às 15:07
Outpost Pawns Have Their Needs Filled Instantly
Rotrules
1
29 set. 2024 às 6:20
Research outpost mechanics?
M4ck
9
8 ago. 2024 às 10:34
Bug: Error in removing Raid
Dukkokun
2
22 jul. 2024 às 13:34
[Request] Let any additional colonists and mod content (airships) leave before hiding an outpost map after finished raid event
blenderbush
0
2 jun. 2024 às 18:59
Psychite can't be used in an outposts (even for genetic dependancies)
Sigga
2
9 mai. 2024 às 17:21
[bug] Going fight mecanoid ship with 2 main battle tank, 1 transport trooper, 1 cargo vehicule => map all grey
Bruno
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