Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
I like the idea of socketing games in, but based on my knowledge of the socket system I think it'd be alot more work for not much difference (There'd actually be more items than a unique Starboy for each, since you'd need the system, + a cart for each). I'll also probably avoid the more sprite based games for now too, but they aren't completely ruled out.
Nah, man. I'm yanking your chain. A basic RPG wouldn't be bad. Like Grognak and the Ruby Ruins. That would be a great undertaking, though. I mean, text-based wouldn't be bad. "Obvious exits are NORTH, SOUTH, and DENNIS. What wouldst thou deau?"
Give those "10-minute warp" people something to do to pass the time other than play music.
Metroid is a big game. A big, big game. With dozens of levels and assets and objectives and scripts needed to make it. The games I suggested are more like arcade games. Ones that are usually self-contained to what you can see on the screen with fairly low depth and variety in gameplay. I do not want the developer to be over-loaded, and I'm sure it would take a long time to make the adventure-style games being suggested above.
Like, maybe a pixelated mini-game of it.