Sid Meier's Civilization VI

Sid Meier's Civilization VI

MOD of "A Song of Ice and Fire": Eddard Stark Leads the North
furion1986  [developer] 9 Jul, 2017 @ 11:56am
Balance Discussion
Please post your ideas about balance of this MOD here. Stark might be too strong with crazy faith yield (try 4+ tundra forest adjacent Godswood with Aurora Dance and Holysite policy you will get 20 faith simply from the district) and early aggressive strategy using Mountain Clan with double experience card to quickly get lv 3 Mountain Clans. 40 base strength + 10 in tundra and snow:steammocking:.
I do like the design of having forest yield science with Godswood because of 3-eyed-raven and his ability. But maybe I should take out production yield from tundra/snow tiles because the north is never a productive realm.
Anyway, please let me know and I can improve the game play experience.

Again thank you for being interested in my work!
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Arda 25 Nov, 2018 @ 7:11am 
These are just for discussion;
I would prefer the old nan as the leader who has the power of the north remembers.

I think suzerainty should give smaller science bonus with a cap on it. Producing food from tundra is a bit too much.

Goodswood could get tourism bonus from adjacency and city should gain 1 faith from every forest tile.

Eddard’s bonus might be northern honor. Having bonuses vs barbarians and gaining bonuses of faith and production form justified wars for a duration of time.

I loved your mod and waiting for Rise and Fall edition. Thank you.
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