安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題








This issue should be fixed in the latest update.
Issues:
All items are dropped, including food, when the dino becomes protected.
This issue should be fixed in the next update.
- Reusable plus
- Make your Easier
- HG stack
- S+ structure
- Classic Flyers
Having one of these in a Passive's inventory stays in the inventory but also creates a bag of (300) of these items. None of these AntiNODEs can be picked up from the bag it seems, but these bags don't have decay timers (as I've set the setting to 0).
It also makes it impossible to pull the AntiNODE from the creatures inventory anymore after the passive timer takes effect.
EDIT: infact disabling the mod didn't resolve the inability to remove the item from the Dinos inventory at all. T.T They're still useable, but now it's stuck in their inventory completely.
Long term, I would like to make my mod compatible with as many other mods as possible. I just have no idea of when I will get around to it.