Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción








This issue should be fixed in the latest update.
Issues:
All items are dropped, including food, when the dino becomes protected.
This issue should be fixed in the next update.
- Reusable plus
- Make your Easier
- HG stack
- S+ structure
- Classic Flyers
Having one of these in a Passive's inventory stays in the inventory but also creates a bag of (300) of these items. None of these AntiNODEs can be picked up from the bag it seems, but these bags don't have decay timers (as I've set the setting to 0).
It also makes it impossible to pull the AntiNODE from the creatures inventory anymore after the passive timer takes effect.
EDIT: infact disabling the mod didn't resolve the inability to remove the item from the Dinos inventory at all. T.T They're still useable, but now it's stuck in their inventory completely.
Long term, I would like to make my mod compatible with as many other mods as possible. I just have no idea of when I will get around to it.