ARK: Survival Evolved

ARK: Survival Evolved

Kibble Station
Este tema ha sido cerrado
haPPy  [desarrollador] 22 JUN 2017 a las 13:16
OverrideItemCraftingCosts
These changes must be inserted into the Game.INI

Kibble Station
In this example i change the CraftingCost for the Kibble Station to 1 Thatch
and 2 Stone Arrows

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_KibbleStation_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

Ankylo Kibble
In this example i change the CraftingCost for the Ankylo Kibble to 1 Wood
and 2 Sand

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Kibble_AnkyloEgg_Child_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Wood_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemRersource_Sand_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))


~ If u wanna change the other Kibble just change the "ItemClassString"
Example :
Galli Kibble - PrimalItemConsumable_Kibble_GalliEgg_Child_C
Bug Repellent - PrimalItemConsumable_BugRepellant_Child_C
Última edición por haPPy; 23 JUN 2017 a las 15:50
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Mostrando 1-13 de 13 comentarios
Hazearil 15 ENE 2018 a las 13:51 
Is it perhaps possible to set the kibble costs to for example 5 of any random kibble, and remove all non-kibble recipes?
haPPy  [desarrollador] 16 ENE 2018 a las 8:31 
Normaly its possible to set the Kibble costs to 5 random kibbles u only need the correct name of the base kibble and its not possible to disable the non kibble stuff cause i dont make bps and u need bps to disable only thing u can do set the costs for the non kibble stuff very high so no one craft it!
At the we i start to find a way for disabeling the stuff in the Mod.
Última edición por haPPy; 16 ENE 2018 a las 8:32
Hazearil 16 ENE 2018 a las 10:04 
What would I need to add as cost if I want any kind of kibble, as I don't know if there is an itemClassString for 'any kind of kibble'.
haPPy  [desarrollador] 16 ENE 2018 a las 10:22 
U must change every single Kibble like the example from me at the top
" PrimalItemConsumable_Kibble_Base " is the name for the random kibble i think
Hazearil 16 ENE 2018 a las 13:19 
Oh, I just realised that if I did this, and went to craft multiples, it would also use up the kibble that were just crafted
Hazearil 17 ENE 2018 a las 1:54 
Is there also a name for 'any random egg'? If I use that, it won't use up newly-made kibble.
haPPy  [desarrollador] 17 ENE 2018 a las 10:59 
In the Mod allready random Eggs so u dont need to chang it otherwise here is the name
" PrimalItemConsumable_Egg_Base_C " i guess the _C at my last post
Laughing Kenku 27 ENE 2018 a las 6:22 
Question, is there a way to get rid of an engram all together? Like I do not want beer in there, or death worm horn....
haPPy  [desarrollador] 27 ENE 2018 a las 8:42 
Atm u can only increase the costs that no one craft this stuff but ill take a look to add this option!
Hazearil 27 ENE 2018 a las 12:48 
If you for example want no one to make Deathworm Spikes, make the cost double the output. No one will use it then.

Unless you want to remove it because you have no creatures that use it on your map.
Laughing Kenku 27 ENE 2018 a las 13:14 
Right now I have it that you need the worm spike to make worm spikes and beer to make beer XD So makes it moot lol Or trying to anyway, the ini re-write didnt work but I am not on top of my game and may of missed something someplace.
haPPy  [desarrollador] 27 ENE 2018 a las 14:16 
guys i have update the mod now u can disable the non kibble stuff i wrote a tut look at the mod changes
Laughing Kenku 28 ENE 2018 a las 16:25 
Thank you very much!!!

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