ARK: Survival Evolved

ARK: Survival Evolved

Kibble Station
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haPPy  [vývojář] 22. čvn. 2017 v 13.16
OverrideItemCraftingCosts
These changes must be inserted into the Game.INI

Kibble Station
In this example i change the CraftingCost for the Kibble Station to 1 Thatch
and 2 Stone Arrows

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemStructure_KibbleStation_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Thatch_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemAmmo_ArrowStone_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))

Ankylo Kibble
In this example i change the CraftingCost for the Ankylo Kibble to 1 Wood
and 2 Sand

ConfigOverrideItemCraftingCosts=(ItemClassString="PrimalItemConsumable_Kibble_AnkyloEgg_Child_C",BaseCraftingResourceRequirements=((ResourceItemTypeString="PrimalItemResource_Wood_C",BaseResourceRequirement=1.0,bCraftingRequireExactResourceType=false),(ResourceItemTypeString="PrimalItemRersource_Sand_C",BaseResourceRequirement=2.0,bCraftingRequireExactResourceType=false)))


~ If u wanna change the other Kibble just change the "ItemClassString"
Example :
Galli Kibble - PrimalItemConsumable_Kibble_GalliEgg_Child_C
Bug Repellent - PrimalItemConsumable_BugRepellant_Child_C
Naposledy upravil haPPy; 23. čvn. 2017 v 15.50
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Zobrazuje se 113 z 13 komentářů
Is it perhaps possible to set the kibble costs to for example 5 of any random kibble, and remove all non-kibble recipes?
haPPy  [vývojář] 16. led. 2018 v 8.31 
Normaly its possible to set the Kibble costs to 5 random kibbles u only need the correct name of the base kibble and its not possible to disable the non kibble stuff cause i dont make bps and u need bps to disable only thing u can do set the costs for the non kibble stuff very high so no one craft it!
At the we i start to find a way for disabeling the stuff in the Mod.
Naposledy upravil haPPy; 16. led. 2018 v 8.32
What would I need to add as cost if I want any kind of kibble, as I don't know if there is an itemClassString for 'any kind of kibble'.
haPPy  [vývojář] 16. led. 2018 v 10.22 
U must change every single Kibble like the example from me at the top
" PrimalItemConsumable_Kibble_Base " is the name for the random kibble i think
Oh, I just realised that if I did this, and went to craft multiples, it would also use up the kibble that were just crafted
Is there also a name for 'any random egg'? If I use that, it won't use up newly-made kibble.
haPPy  [vývojář] 17. led. 2018 v 10.59 
In the Mod allready random Eggs so u dont need to chang it otherwise here is the name
" PrimalItemConsumable_Egg_Base_C " i guess the _C at my last post
Question, is there a way to get rid of an engram all together? Like I do not want beer in there, or death worm horn....
haPPy  [vývojář] 27. led. 2018 v 8.42 
Atm u can only increase the costs that no one craft this stuff but ill take a look to add this option!
If you for example want no one to make Deathworm Spikes, make the cost double the output. No one will use it then.

Unless you want to remove it because you have no creatures that use it on your map.
Right now I have it that you need the worm spike to make worm spikes and beer to make beer XD So makes it moot lol Or trying to anyway, the ini re-write didnt work but I am not on top of my game and may of missed something someplace.
haPPy  [vývojář] 27. led. 2018 v 14.16 
guys i have update the mod now u can disable the non kibble stuff i wrote a tut look at the mod changes
Thank you very much!!!

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