Sid Meier's Civilization V

Sid Meier's Civilization V

Ace Combat Collection
HistoricHippos  [developer] 15 Jun, 2017 @ 11:10am
Suggestions, Changes, or other Ace Combat-related ramblings
Here's the general discussion page for anything pertaining to my Ace Combat civs.

Please speak up about ideas, suggestions, bug reports, balancing issues, or even stuff that's Ace Combat-related.
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Showing 1-15 of 129 comments
Miath 15 Jun, 2017 @ 5:57pm 
Everyone's Favorite Nazi Allegory should be next on your list. :)
HistoricHippos  [developer] 15 Jun, 2017 @ 6:29pm 
Originally posted by A Most Sovereign Lady:
Everyone's Favorite Nazi Allegory should be next on your list. :)
AKA Belka? Of course they're next!
HistoricHippos  [developer] 15 Jun, 2017 @ 6:39pm 
OK, so here's my current idea for a Belka civ:

UU: "Former Glory"
-All units fight at full strength regardless of damage
-Units earn Culture and Golden Age points from every kill (50% of the enemy's combat strength)
-Units get a combat bonus against city-states

UU: "Ace"
-Jet fighter replacement
-Gets HP every time it kills an enemy (either 25 HP from every kill or 50 HP from non-barbarian enemies, whichever is more balanced)
-May or may not be able to attack twice (balancing issues)

Now here's my conundrum: I want either the V1 or the V2 nuke to be their second UU, but I'm still trying to decide which one to use. What are your opinions?

Here's what I've planned:
V1 Tactical Nuke:
-Replaces Atomic Bomb
-Costs 1 Uranium but requires less production
-Has less range (maybe 6-7 tiles)

This is just something I've just cooked up, but I want to hear your opinions/ideas.
Miath 15 Jun, 2017 @ 6:51pm 
I like that, it seems pretty accurate to a civified Belka.
HistoricHippos  [developer] 15 Jun, 2017 @ 7:08pm 
Originally posted by A Most Sovereign Lady:
I like that, it seems pretty accurate to a civified Belka.
So you're OK with the V1 being their second UU as an Atomic Bomb replacement?
Miath 16 Jun, 2017 @ 9:26am 
I'd rather it be V1 instead of V2 replacing the ICBM because that would mean that Belka is a super late bloomer as a Civ. V1 or V2 would work, IMO.
HistoricHippos  [developer] 16 Jun, 2017 @ 10:44am 
Originally posted by A Most Sovereign Lady:
I'd rather it be V1 instead of V2 replacing the ICBM because that would mean that Belka is a super late bloomer as a Civ. V1 or V2 would work, IMO.
Yeah, I guess it would be difficult/boring to balance an unique Nuclear Missile to make it different from a normal one.

I've decided to have the V1 replace the Atomic Bomb to act as a shorter-ranged but cheaper version, if that's okay with everyone.
Miath 16 Jun, 2017 @ 10:54am 
Fine by me. :D
Paperpup 16 Jun, 2017 @ 11:07pm 
What about a UB: Gründer Industries?
Reduces the cost of purchasing/building aircraft or something of that type.
Are plannig to create even Ustio (random nation) after Belka? in that a case i've got some suggestion

Last edited by Lord Commander Kimyo; 20 Jun, 2017 @ 4:18am
Miath 20 Jun, 2017 @ 7:16am 
Originally posted by Origami Dog:
What about a UB: Gründer Industries?
Reduces the cost of purchasing/building aircraft or something of that type.

^ That's something I hadn't considered I admit, unique buildings.
HistoricHippos  [developer] 20 Jun, 2017 @ 7:54am 
Originally posted by A Most Sovereign Lady:
Originally posted by Origami Dog:
What about a UB: Gründer Industries?
Reduces the cost of purchasing/building aircraft or something of that type.

^ That's something I hadn't considered I admit, unique buildings.
Well, I pretty much have the Belka civ all ready to go with 2 unique units so I'm not sure if I should add the Grunder Industries building right now.

If possible, I'll see if I can make it an optional add-on sometime in the future, maybe as a unqiue replacement for the Ironworks national wonder...
HistoricHippos  [developer] 20 Jun, 2017 @ 7:57am 
Originally posted by Lord Commander Kimyo:
Are plannig to create even Ustio (random nation) after Belka? in that a case i've got some suggestion
I have no plans to make a Ustio civ as I can't find the following:
-Enough city names
-Enough spy names
-A proper leader with a name and image

Also, I included Ustio city names as names of Belkan cities to give the civ plenty of names and technically, Ustio was Belkan territory.

Regardless, if you have an idea you want to share, don't be discouraged.
Miath 20 Jun, 2017 @ 8:24am 
The problem with Ustio, and it's ironic since they were the POV for Ace Combat: The Belkan War, is that we learn almost nothing about them.
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