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UU: "Former Glory"
-All units fight at full strength regardless of damage
-Units earn Culture and Golden Age points from every kill (50% of the enemy's combat strength)
-Units get a combat bonus against city-states
UU: "Ace"
-Jet fighter replacement
-Gets HP every time it kills an enemy (either 25 HP from every kill or 50 HP from non-barbarian enemies, whichever is more balanced)
-May or may not be able to attack twice (balancing issues)
Now here's my conundrum: I want either the V1 or the V2 nuke to be their second UU, but I'm still trying to decide which one to use. What are your opinions?
Here's what I've planned:
V1 Tactical Nuke:
-Replaces Atomic Bomb
-Costs 1 Uranium but requires less production
-Has less range (maybe 6-7 tiles)
This is just something I've just cooked up, but I want to hear your opinions/ideas.
I've decided to have the V1 replace the Atomic Bomb to act as a shorter-ranged but cheaper version, if that's okay with everyone.
Reduces the cost of purchasing/building aircraft or something of that type.
^ That's something I hadn't considered I admit, unique buildings.
If possible, I'll see if I can make it an optional add-on sometime in the future, maybe as a unqiue replacement for the Ironworks national wonder...
-Enough city names
-Enough spy names
-A proper leader with a name and image
Also, I included Ustio city names as names of Belkan cities to give the civ plenty of names and technically, Ustio was Belkan territory.
Regardless, if you have an idea you want to share, don't be discouraged.