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Good to hear!
Do you run into the same problems when playing as a different civ? With and without the Ace Combat civs enabled?
Updated the Superplanes mod with the XFA-33 Fenrir, the XFA-27, and the Gleipnir.
For Aurelia and Leasath, I would have to really dig around the game and lore to fine enough info and art assets to put together a viable civ with abilities that the other existing AC civs don't have. So chances are, it's very likely that both nations won't make it as civs in game (this may change depending on what I find and what I can come up with).
As for the superplanes, they have a much better chance of making it in than the nations. I'll see about adding them in my AC Superplane mod sometime in the future.
Aurelia's leader is Eugene Solano, your 'flight operator' in ACX. The UA could add bonus to Science. Their unique building could be 'Atmos Ring' that significantly boosts a city's defense. Thier unique unit could be 'Gryphus Squadron', basically the country's elite figther squadron.
Leasath's leader is Diego Navarro. Its UA is bonus to producing military units. Their unique builing could be 'Archelon Fortress', basically an updated Military Base. Their unique 'unit' could be the 'Shock Cannon' that replaces Guided Missile, a far more powerful weapon but not to the extent of a nuclear bomb.
Just a suggestion in case you want to make the two countries in the future. Sorry for the really long comment, though. I'm just very passionate about ACX lol. It's so underrated.
However, I plan to have ISAF present ingame in some way.
Again, I'm sorry if the mods don't show up on your end.
Besides Ustio, I haven't thought much for making custom diplomacy responses for the other leaders, since that would require me to make several different versions of generic dialogue that would also fit the leader's personality (not to mention just how much stuff there is).
As for the other Bandai Namco franchises...Let's just say I'm totally unaware of the other franchises they own and that the only one I'm familiar with is Ace Combat.
@minimurder28
Really, none of them work? If you're running Windows, then they should be showing up. If you're running Mac OSX, then it would be understandable considering how fickle mods are in the Mac version.
If the mods truly are not showing up, then I can't offer much suggestions, other than attempting to get these mods via manual download. I'm sorry.
I believe all of the major Ace Combat civs have been completed and secured, but all of them are in need of completion of all complete diplomacy responses that are worth more than 250kb (patterned after that of the Eientel Touhou mod).
For that, more of the Bandai Namco civs are needed. Thus, looking forward for any of the Tales series civs to be made. Possible leaders: Raine Sage, Elle Mel Marta, Leia Rolando, Velvet Crowe, etc. I guess all of them will be completed in one collection...
Out of curiousity, what OS are you playing Civ V on, Windows or Mac?
If it's Windows, then there shouldn't be problems.
If it's Mac, then there could be some problems with mods (Mac Civ V optimization, ho!). Again, best I can recommend is to manually install the mods so that they can show up properly.
Hmmm, if they're not visible in the ingame mods list despite being subcribed to them, then a course of action I would recommend is to get the mod files and contents manually.
You can try using this online Steam Workshop Downloader [steamworkshopdownloader.com] to try to get the mod contents and stick them in the MODS folder in your Documents