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As such I'd support plan 2.
Your mod now is what many users love.
Your burden may increase, but I hope the player can choose this change.
Nonetheless, I would suggest making a submod that adds the guaranteed planets, but with a much more randomized and higher distance from your homeworld. This way, there is some kind of balance, but you still need to actually find them. Having them right next to your starting system makes things way too easy and takes away the fun and excitement of exploration.
edit: Also, I am not a very experienced modder, but I think it is very hard if not impossible to add the guaranteed planets via a popup event after the galaxy already generated. Its either on or off, I'm afraid.
I always used Real Space for the visual improvements, which I have loved and get better and better. This spawn limitation seems like feature creep outside the scope of the original intentions of this mod. It would make sense to me to make it into a seperate mod or checkable feature (on or off).
I returned a long time ago. Just now it is regulated in the game settings. In addition, you can increase the span of the inhabited planets.
I see. Thanks for responding and sorry for overlooking that.
The reason I suspected otherwise is that any game I start with the most current version of Real Space (3.3) hardly has any habitable worlds in the vicinity of homeworlds now. Usually I get one or two worlds within 2 jumps and the rest starts at 4 to 5 jumps and even then being very scarce. My settings are max on Habitable Worlds (5) and max on Guaranteed Habitable Worlds (2).
Am I doing something wrong with the settings?