Team Fortress 2

Team Fortress 2

Afterburner
javajane3 21 Dec, 2013 @ 8:21am
Stats
+1000900 damage bouns +100900 max primary ammo on wearer +1000900 afterburn damage bonus
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Showing 1-15 of 287 comments
What... what the hell are those stats?

+20% Afterburn Damage
+Receive 10% in Afterburn Damage as Health
-25% Damage
Demogrease 3 Mar, 2014 @ 12:20pm 
+10% afterburn damge
+50% airblast ammo consumption reduction
-10% damge
-10% healing
Last edited by Demogrease; 12 Mar, 2014 @ 5:36pm
ArhangelSmerty 8 Mar, 2014 @ 12:57am 
+10 к интеллекту :D
-1000 Aura 8 Apr, 2014 @ 3:57am 
Not gonna be added but:
+15% airburst force
+10% more ammo consumption
-25% damage
ReissyBoi 13 Apr, 2014 @ 11:19am 
25% more afterburn damage
100% increase airblast force (fully upgraded in mvm)
10% longer weapon switch
-25% damage

Demogrease 14 Apr, 2014 @ 12:26pm 
Originally posted by ReissyBoi97:
25% more afterburn damage
100% increase airblast force (fully upgraded in mvm)
10% longer weapon switch
-25% damage
this a very good idea in my opion except instead of airblast force if the ammo required was reduced
Last edited by Demogrease; 14 Apr, 2014 @ 12:27pm
reddio 22 Apr, 2014 @ 2:40am 
Yes.
Hmmmm, how bout...

Pro's:
+25% More afterburn damage
For every airborn kill(ex. airblast up into the air and kill) you will store a critical hit(Because of the set it's in)

Con's
-30% Max health on wearer
Overheats with repeated use(It has an engine)
-15% Damage

Item set bonus: Plays a war themed song while firing

On Taunt: Plays kill taunt "Enemy Territory", where Pyro starts up the engine and lights up the area around him with fire.
My ideas :3
Last edited by SMBXxer (oh no the bread fell); 27 Apr, 2014 @ 4:09pm
Lando 29 Apr, 2014 @ 11:10am 
Pros:
+25 damage
+10 range
+10 airblast force
mini-crits while detonator-jumping

cons:
+30 ammo consumption
-15 afterburn damage
+15 explosive damage weakness
Strange Child 30 Apr, 2014 @ 7:20pm 
i think it should be

25% longer afterburn
25% more afterburn damage
-10 air-blast range
-20 ammo
BoBo 4 May, 2014 @ 3:46pm 
OHH OH I GOTZ IDEAZ!
BoBo 4 May, 2014 @ 3:50pm 
Infinite ammo
weapon overheats if used too long (engine on the gun)
+25% airblast
+25% Afterburn damage
-15% damage
King_For_Awhile 6 May, 2014 @ 10:22pm 
+15% range
+25% after burn durration
-15% damage
BoBo 7 May, 2014 @ 7:18am 
also longer burn
SofaMuncher 4 Jun, 2014 @ 10:24pm 
-50% afterburn time
+100% afterburn damage
-20% Damage
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